Giff Heavy Weapons
Giff Assault Gun; 4bore fourbarrelled wheellock shotgun:
Dmg: 8d pi++ or 2d+2 pi+;
Acc: 2;
Range: 130/1,600 or 60/900;
Weight: 55/1.4;
RoF: 1 or 1x9;
Shots: 4(40i);
ST: 20†;
Bulk: 8;
Rcl: 4 or 1;
Cost: $6,200;
Notes: Robust (+1 CF).
This monstrous weapon consists of four massive barrels attached to a short and wide stock. It is a wheelock (Malf. 15) muzzleloader and can fire various loads, including 26mm round lead balls (1600 grains) or nine 12mm grapeshot (160 grain each). Each barrel requires a charge of 600 grains of REF 0.5 smokepowder, but the weapon can be safely overloaded to 700 grains (Dmg 9d+2 pi++ or 3d+1 pi+; Range 150/1,900 or 60/1,100; ST: 22†; Rcl 5 or 1).
Against unarmoured foes at point blank range, a favourite load is a 27 pellet canister, each pellet 8.5mm in diameter and 55 grains in weight. This has Dmg 1d+2 pi; Range 40/750; RoF 1x27; Rcl 1. If overloaded with 700 grains of smokepowder, it has Dmg 2d pi; Range 40/900; RoF 1x27; ST: 22†; Rcl 1.
When facing armoured opponents in a boarding action, Giff like to load up with heavy grape. This loading consists of five 15mm round balls (each 320 grains) and 700 grain charge of powder. Dmg 4d+1 pi++; Range 75/1,350; RoF 1x5; ST: 22†; Rcl 1.
Another popular loading with Giff mercenaries is BuckandBall; a fullbore 26mm round ball (1600 grains) and three 12mm subcaliber balls. This does 7d+1 pi++ and 2d pi+; Range 120/1,400 and 60/800; RoF 1x4; Rcl 1. This loading adds +1 MinST. If overcharged with powder, it has Dmg 9d1 pi++ and 2d+1 pi+; Range 135/1,500 and 60/1,000; Rcl 1.
If using highquality Gondish smokepowder (REF 0.8), 375 grains are enough to achieve the listed performance and 437.5 grains equal the overcharged stats. As even a short measure of binary smokepowder generates much higher pressures than the REF 0.5 version, add +1 to any roll on the Firearm Malfunction Table (p. B407) when using the higher power smokepowder in a Giff Assault Gun. If the result is an explosion, the damage is 3d cr ex [2d+1]. This ruins the gun and may set off other barrels (roll Malf. normally for each barrel, with the same +1 to the Firearm Malfunction Table if a malfunction occurs).
Furthermore, failing to reduce the powder charge from the full 600 grains while using more powerful smokepowder means that the gun is dangerously overcharged. With that load, it has Damage 12d pi++ or 4d pi+; Range 200/2,400 or 60/1,300; ST 24†; Rcl 6 or 1. A canister load is Dmg 2d+1 pi; Range 40/1,200; RoF 1x27; Rcl 1. Heavy grape is Dmg 5d+1 pi++; Range 75/1,700; RoF 1x5; Rcl 1. BuckandBall is Dmg 11d1 pi++ and 3d pi+; Range 180/1,900 and 60/1,200; RoF 1x4; ST 25†). In all cases reduce Malf. by 1 and add +2 to the Firearm Malfunction Table roll (p. B407). An explosion at that level of loading does 4d cr ex [3d] damage, ruins the gun and may set off other barrels (roll Malf. for each barrel at the same penalty).
Giff Blunderbuss; 8bore wheellock blunderbuss:
Dmg: 6d+2 pi++ or 2d1 pi;
Acc: 2;
Range: 105/1,150 or 40/800;
Weight: 7/0.2;
RoF: 1 or 1x15;
Shots: 1(30);
ST: 14†;
Bulk: 4;
Rcl: 7 or 1;
Cost: $1,500;
Notes: Robust (+1 CF).
A shortbarrelled (15") wheellock (Malf. 15) with a flared blunderbuss barrel that excempts it from the Guns2 roll to reload on horseback or in a moving vehicle. It can fire a variety of ammunition, but the listed stats are for either a single 8bore 875 grain lead round ball or 15 8.5mm lead pellets (each 55 grains).
The blunderbuss is generally loaded with 300 grains of fastburning 0.5 REF pistol smokepowder, but can be safely overloaded to 350 grains (Dmg 8d pi++ or 2d pi; Range 125/1,400 or 45/900; ST 16†; Rcl 8 or 1). Using standard 0.5 REF smokepowder, not fastburning, some of the power is lost due to the short barrel. The damage becomes 5d pi++ or 1d+1 pi; Range 100/900 or 40/600 and overcharging the weapon does not improve Dmg or Range.
Around 188 grains of the more powerful REF 0.8 smokepowder are required for the listed stats and 218.75 grains of REF 0.8 for the overloaded stats. As even a short measure of binary smokepowder generates much higher pressures than the REF 0.5 version, add +1 to any roll on the Firearm Malfunction Table (p. B407) when using the higher power smokepowder in a Giff Blunderbuss. If the result is an explosion, the damage is 2d cr ex [2d] and the gun is ruined. The weapon can be loaded with 300 grains of the more powerful smokepowder, but this causes 1 to Malf. and +2 to Misfire rolls. An explosion causes 3d cr ex [2d] and ruins the gun. Stats for such a dangerously overloaded charge are Dmg 9d+2 pi++ or 2d+2 pi; Range 150/1,900 or 45/1,100; ST 18†; Rcl 9 or 1).
This weapon is also available with a pistol grip instead of a stock. This makes Shots 1(20); Weight 6 lbs.; ST 17 (ST 20 if overcharged; ST 22 if dangerously overcharged) and adds +1 to Rcl (except when Rcl is 1). It does not change other stats.
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Last edited by Icelander; 10082016 at 04:51 PM.
