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Originally Posted by oneofmanynameless
Is there a cannon way of doing this?
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Just had a thought, what if you use a variation of Rapid Fire? That effectively gives you extra attacks equal to your margin of success if you hit. You'd have to combine it with Area Effect so that you could hit multiple foes in the area. Think of it as an enhancement version of Bombardment.
Quote:
Originally Posted by oneofmanynameless
I also really like the wandering cycles thing, Ghostdancer. That's a really cool way of doing it that works really well for things like the locust swarm you modeled in that article!
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Thanks. :-)