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Old 07-19-2016, 05:32 PM   #6
Join Date: Nov 2007
Location: Sydney
Default Re: GURPS as a convention game

Originally Posted by ericthered View Post
Your biggest problem will be time. RPG's take time, and gurps is no exception. Combat in particular can be time consuming. Choose if you want to display combat or to display skills. I personally would go for a investigation plot with a fight at the end. Some social stuff, some looking around for information, and then a showdown.

Or something else that really shows off the ability to run anywhere. I've seen westerns pushed as a place where gurps really shines. Really, anywhere other than the ninety and nine will fill that requirement. Don't go too out there though: you want the game to be accessible.

It takes time to fully appreciate the character building aspect, I'll give you that. Sadly, you don't have time to display that at a convention. I suspect that you can pick up people on mere simulationist/realism grounds though. As well as flexibility.
I generally run investigation type games. I'd kind of like to go gonzo, the other fallback (not GURPS) option for me to run would be Nights Black Agents The Dracula Dossier. I'd hate for no one to join the game if they don't understand it(But I'll bring along someone who knows GURPS or not do the game at all)

Last edited by lachimba; 07-19-2016 at 07:07 PM.
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