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Old 07-19-2016, 02:40 PM   #5
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: experience with rules-light/rules-free rpgs?

I've done rules-light (Toon, Teenagers from Outer Space, Skool Rools) and essentially rules-free*. My impression is that low-rules, especially if it's low-combat, is more demanding of the GM to keep things happening, since they can't rely on rules-controlled activity to take up time.

*As he finished explaining the setting, the GM said "Oh, and decide among yourselves what the stats for people are, and their average value. Then take enough point for average in everything and shuffle them how you like." We got the idea, and didn't bother.
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