Quote:
Originally Posted by simply Nathan
You don't need Heroic Archer to shoot every turn as an archer, just a decent level of Fast-Draw. With Heroic Archer all your unaimed shots effectively become Aimed, and your move-and-attack shots basically become regular shots.
Normal archer:
Turn 1: Pull arrow
Turn 2: Shoot
Fast-Draw Archer:
Turn 1: Roll Fast-Draw. If successful, shoot.
Turn 2: If Fast-Draw failed on the last turn, shoot. If not, repeat Turn 1.
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No.
It's this for Completely Normal Archers:
Turn 1: Ready Arrow
Turn 2: Knock and Draw Bow
Turn 3: Shoot
The relevant text:
Quote:
Originally Posted by Martial Arts, p 119
Bows have RoF 1 and Shots 1(2). This means that an archer can normally loose an arrow every three seconds.
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Fast-Draw (Arrow) Archer:
Turn 1: Successfully roll Fast-Draw (Arrow) [1], Knock Arrow and Draw Bow.
Turn 2: Shoot.
Quick Shooting Fast-Draw (Arrow) Archer:
Turn 1 (AOA (Determined) Maneuver) [2]: Successfully roll Fast-Draw (Arrow) [1], Successfully roll Bow at -6 [3] [4] to Knock Arrow and Draw Bow, Shoot at -6 [4] to Bow skill.
[1] - Failure on this roll means you drop the arrow and spend the turn instead performing an unproductive Ready Maneuver.
[2] - A Heroic Archer can perform a Move and Attack Maneuver as well as just the AOA (Determined).
[3] - Failure on this roll means the Character instead spends the turn Readying the Bow and may shoot as normal (no penalty) next turn. On a Critical Failure he drops the bow.
[4] - Heroic Archer or Weapon Master (Bow) reduce this penalty to -3. Having both reduces it to -1. Keep in mind the AOA (Determined) Maneuver still gives it's +1 after the penalty is imposed.
NOTE: The Quick Shooting Fast-Draw (Arrow) Archer is recommended for Cinematic Campaigns. For a 'realistic' version of this they recommend a much higher penalty.