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Old 04-05-2016, 06:50 AM   #10
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Join Date: Mar 2012
Location: far from the ocean
Default Re: Houserule Proposal: Wildcard College Magic

Zerribuchus (125)
attributes [46]
ST 9 DX 10 IQ 13 HT 10
HP 9 Will 12 Per 12 FP 13
speed 5 move 5

Magery 3 [35]

Stubborn [-5]

Earth Magic! - 15 [16]
seek earth
shape earth
earth to stone
stone to earth (14)
create earth
Stone missile
Flesh to Stone (14)
Stone to Flesh (13)
Body of Stone (13)
Walk through Earth
Steelwraith (13)
Earth Vision
Partial Petrification (13)
Summon Earth Elemental (14)
Earth to Air
Essential Earth

Gate Magic! -14 [6]
Seek Gate (12)
Control Gate (11)
Planar Summons (Elemental Plane of Earth) (13)
Plane Shift (Elemental Plane of Earth) (13)
Scry Gate (12)
Planar Visit (12)

Air Magic! - 13 [3]
purify air
create air
destroy air

Staff - 12 [8]
Area Knowledge (Earth Plane) -14 [4]
Thaumology -15 [4]
first aid -14 [2]
saviore faire (mages) -13 [1]
Recover Energy -15 [2]

Please note that while it doesn't raise overall skill level, its worth putting extra points in a skill so that you can learn the additional spells -- the system is about raising skill level and learning new spells at the same time. Its also worth pointing out that this mage struggles with new colleges until the proper number of points are sunk into them or unless they have IQ+Magery = 18, not 17. On the other hand, sinking more spells in one college can allow the IQ+Magery sweet spot to be a good deal lower.

I'm not sure if I like this or not, and I can't speak to its balance -- that wizard up there seems a little strong for 125 points... but it does achieve the desired goal of encouraging specialists. Its also strongly tied to the college system. for different specialists you may need to use different colleges.

The 'One spell from 10 Colleges' requirement on gate and metamagic is very painful in the system. Above, I just ignored it. A 5 or unusual background for access to 'higher' magic would work just as well. Also, statements have been made to the effect that the prereq system is NOT a balancing component of magic.
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