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Old 02-17-2016, 07:36 PM   #6
jason taylor
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Join Date: Aug 2005
Location: Portland, Oregon
Default Re: What does magic do?

Originally Posted by Emerald Cat View Post
I think that magic is only unnecessary if you are never going to do anything interesting with it. Claiming that magic exists in your setting is all well and good, but if it doesn't figure into the plot then you shouldn't include it.

On the other hand, magic becomes unwelcome if it is used to justify deus ex machinas ad nauseum. Imposing limitations on magic can help to avoid this situation. For example, having an equivalent exchange rule explain why mages can't blow up entire armies at will. This is very helpful for preserving drama and suspense.
You can use it as a red herring to frighten your players. If they start thinking things are bad luck they will act like real people in the context-not to mention providing amusement.
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison
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