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Old 11-20-2015, 10:46 AM  
Kromm
GURPS Line Editor
 
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Join Date: Jul 2004
Location: Montréal, Québec
Default Pyramid #3/85: Cutting Edge

Best preparations
Unforeseen difficulties
Novel solutions
— Nu-Tech™ slogan
Though the tried-and-true has its place, time stops for no one – least of all the heroes of adventure stories! When you take on new challenges day in and day out, you would be wise to keep up to date. Watch the news. Stay on top of trends. Get the latest gear. Look to the future.

Your opponents will . . . that's why you get the big bucks.

Think of Pyramid #3/85: Cutting Edge as the latest issue of your modern-day or futuristic character's favorite trade journal. It bring you the gear and training that are going to matter 20 minutes into the future, and offers a peek at why you'll need those things. Here are a few sound bites:
  • While it's easy to think of TL9+ combat as "like TL8, but with better guns," new weapons can be game-changers if you've been Training for the Tech. Phil Masters illustrates the effectiveness of futuristic less-lethal hardware with the Captivator style . . . and then explores the eminently lethal power of gyrocs and miniaturized payloads with Missileer and Support Shotgunner. Add expanded perks and techniques inspired by GURPS Gun Fu and GURPS Tactical Shooting, and you'll be ready to fight tomorrow's foes today!

  • The rock star is a key part of cyberpunk, from revolutionary punks to corporate-owned pop divas, and GURPS' vast range of options makes Remixing the Rocker easy. Learn how real-time computer editing can change the game, what society wants from its stars (and how music can change that), and new ways to use the Power of Rock for good or evil.

  • Weapons get more dangerous every day, which is why the savvy hero takes advantage of Cutting-Edge Armor Design. In this month's Eidetic Memory, David Pulver offers a system for building TL6-9 body armor from the ground up. Choose your coverage, materials, design, and thickness – and maybe a few accessories – and this little workshop will turn out a unique piece of protection in no time! Everything from arachnoweave bodysuits to titanium breastplates is yours for the making.

  • Free fall is a bizarre environment that most of us will never experience. It's easy to undersell it as "you float," but its physics are at times counterintuitive for those of us down the (gravity) well. Fortunately, Free Falling consolidates all of the existing GURPS rules for microgravity and zero gravity, and fleshes them out with plenty of new ones. When even throwing a kick or climbing over to a hatch becomes a challenge, you'll be glad you were prepared.

  • Are you as excited about the upcoming new edition of Car Wars as we are? Then enjoy Matt Riggsby's White Gold, a vignette set in that universe. When Queen Mob rallies her troops, it's clear that violence and chaos aren't far behind.

  • The netrunning rules from Pyramid #3/21: Cyberpunk have been a fan favorite, so wouldn't it be nice to add a bit more? In The Perky L33t, Christopher Rice invents seven new perks that will make your console cowboys a little bit faster, safer, and more versatile. Now jack in and kick some virtual butt!

  • And our usual features arrived just in time, including a Random Thought Table extrapolating from today's groundbreaking trends and an Odds and Ends that blurs the line between art and its creator. Speaking of art, Brandon Moore has done it again, and we've included a text-free version for those who want new backgrounds and wallpapers to display on their cutting-edge tech.
PK & Kromm
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Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
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