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Old 09-22-2015, 12:18 AM   #209
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Default Re: GURPS Thaumatology: Sorcery

Quote:
Originally Posted by zoncxs View Post
How would you handle conjured equipment? like Conjure Sword or Shield or such. at first I thought to make it like a buff spell but what limitation can we put on it to only effect the caster? I thought about snatcher too but that falls into the same problem, what limitation can you put on it to limit what you can "snatch"?
I would look to the Weapons of Pure Magic from Antoni's "Mystic Power-Ups" from Pyramid #3/60: Dungeon Fantasy III. For the weapons, my instinct would be to use Magical (-10%) and then a custom, nominal limitation (-1% or -2%) to require the expenditure of 1 FP for however many minutes it remains available.
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