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Old 09-20-2015, 09:27 PM   #5
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Actual Impaling Question

Quote:
Originally Posted by Koningkrush View Post
So the rules basically say after 1xHP damage (if using bleeding rules), the weapon/projectile has gone through the body and stops inflicting injury. However, this seems small for impaling/huge piercing and overkill for small piercing. Would it be better for the threshold to be 0.5xHP for small piercing, 1xHP for piercing, 1.5xHP for large piercing, and 2xHP for huge piercing/impaling? The reasoning behind it is that something with a larger diameter should cause a much wider wound canal meaning higher potential injury. This is all for a general torso hit without vitals btw.
Making the 1xHP limit a damage threshold rather than an injury threshold is something I like, yeah.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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