Armor
Armor is rare on Remnant; many combatants feel that their Aura is sufficient protection, and that armor would slow them down more than protect them. Warriors with weaker Auras or less skill may use lighter armor, however.
Shields are more common; statistics for various types of shields can be found in the Basic Set and need no modification.
Spoiler:
Armored Shirt: A shirt with armor plating on it. Can be made relatively cheaply. Warriors and especially warrior wannabes often wear this as part of their outfit, though it is often seen as somewhat tacky if you aren't actually going into battle.
Armor Vest: Light armor protecting the torso.
Atlesian Armor: Armor made by and for the Atlesian military. Covers the entire body, but provides lighter protection on the lower abdomen and legs to enhance mobility.
Atlesian Helmet: A helmet made by and for the Atlesian military. Covers the entire head except for the jaw.
Hoodhelm: Head armor consisting of a close-fitting metal plate over most o the face and a hood covering chainmail which protects the back of the head. Popular among lower-ranking criminals, notably including the White Fang.
Mask: A piece of metal or similar material, covering one's entire face. While primarily intended to conceal one's identity and/or intimidate one's opponents, it can provide some protection against attacks.
Mask, Partial: Essentially the bastard child of a domino mask and a helm. Almost worthless as protection. Some have concealed eye-holes; these give +1 to Intimidation but -2 to sight-based Perception rolls due to the small eye size. Such masks have the same cost.
Code:
Armor | Location | DR | Cost | Weight | LC | Notes
Armored Shirt | Arms, Torso | 4 | $350 | 15 | 4 | 1 2
Armored Vest | Torso | 5* | $600 | 10 | 4 | 1
Atlesian Armor | Torso, Neck, Arms, Hands | 10 | $1100| 20 | 2 | 3
Atlesian Helmet| Head | 12 | $400 | 2 | 2 | 3 4
Hoodhelm | Head, Neck | 3 | $50 | 2 | 3 | 4 5
Mask | Face, Eyes | 2F | $20 | 0.5 | 4 | -
Mask, Partial | Eyes | 2 | $10 | 0.2 | 4 | -
1: Concealable
as or
under clothing.
2: Gaps in the armor are relatively large and unprotected. Attempts to target them are at half penalty (-4 for the torso) and negate
all DR provided by the armor.
3: Incorporates advanced communication, sensory, and climate control technology.
4: Does not cover the jaw (-6).
5: Attacks from behind treat the Dr as being flexible.
Vehicles
Automobiles powered by Dust exist, though they are more expensive to run and more explosive than those on Earth.
Airships of various types also exist. These are easier to create with Remnan technology than Terran because...well...I don't know and can't make up a good reason, they just are. In fact, airships seem to be the dominant mode of transportation outside of the Kingdoms.
Trains have been seen outside the Kingdoms, transporting Dust (presumably from mines to Vale).
Miscellaneous
Scrolls are terminals to central computers located at the Transmit Towers.[sup]8[/sup] They consist of two bars, connected by a collapsible rod, which produce a holographic field between them. Scrolls can be used as recording devices, displays, and even keys. They have service essentially anywhere aboveground. $1,500 for the tablet-sized version, $1,000 for the smartphone-sized version.
Remnan computers are based on Dust matrices, powered in part by Aura.[sup]9[/sup] See GURPS High-Tech for rules on computers. Dust-matrix computers have -4 to Complexity and ten times the storage of a TL 8 computer, but cost 100 times as much.
Wireless communication is relatively simple on Remnant. The Atlas-designed Transmit Towers send beams of invisible energy through the air, connecting with each other and virtually every device in the Kingdoms. The massive Cross-Continental Transmit Towers include massive supercomputers, as do some institutions and the most wealthy of families; most "computers" are terminals that simply connect to one of these and borrow some of their computing power.
Robots are a relatively new technology on Remnant, taking advantage of the Aura-based nature of Remnan computing to more easily duplicate human decision-making processes. There are rumors of truly sentient artificial intelligences capable of generating their own Aura, but these are unsubstantiated at this time.
Footnotes
1: Based on estimates from
an earlier post.
2: GURPS High-Tech, page 13. Remember, these are GURPS $, not American dollars.
3: A bit over $140/ounce
4: This means that a single gram of Dust provides about as much energy as a Medium battery[sup]2[/sup][sup]10[/sup]
5: I prefer the metric system, but it's never been mentioned on Remnant; besides, the old Imperial system just
fits Remnant better, in the author's opinion. In any case, that's a bit over $10/gram.
6: I start with the listed power cell requirement of a comparable GURPS Ultra-Tech weapon. I then assume that an A cell has power comparable to that of a Small battery (GURPS High Tech) which coincidentally means that a AA battery is comparable to a AA power cell. This means that Dust cells for these weapons cost roughly five times as much as comparable default power cells. Prices were adjusted for founding.
7: This idea was largely inspired in large part by Pyrrha's comment[sup]11[/sup] that a Huntsman's "tools and equipment are conduits for Aura.
8: It sounds good. Like, both good as in "fits in with the excellent wireless communication technology, apparently sub-par nature of Remnan computers for most tasks, and lack of space in Scrolls for their own microchips" and as in "it sounds cool".
9: I created a version that makes sense in my head and tried to apply appropriate engineerey words.
10: An ounce of Dust is off the scale—equivalent to seven very large batteries. Incidentally, those are
car batteries.
11: Citation: RWBY, Season 1, Volume 1, Episode 5, "The Emerald Forest Part 1".