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Old 08-12-2015, 01:01 AM   #110
Langy
 
Join Date: May 2008
Location: CA
Default Re: GURPS Thaumatology: Sorcery

Quote:
Originally Posted by Kalminos View Post
Except its not. Giving skill points does terrible things in gurps- if you give 4 skill points to someone with skill at DX+2, he gets +1, but hand it to a farm worker who never touched a sword and he gains +6 or so. I'd like it to work like balanced weapons do- a flat modifier.
The game mechanical effects can still do that - the price should just be based upon 4 points or so. A flat +1 to a single skill can also be treated as 2 points (for some unknown reason) - this is used in some racial templates. You could likewise make it a Talent for 5 points, but if you did that I'd make it apply to more than one skill in some way.
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