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Old 08-02-2015, 01:54 PM   #13
Captain Joy
 
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Join Date: Nov 2006
Location: Heartland, U.S.A.
Default Re: Combat as a contest of attack skill vs defense

Quote:
Originally Posted by trooper6 View Post
If your players don't like that there is defense, they don't like deceptive attacks (which really aren't that complex--they are just "I take a -2 to my attack to mess up his defense!"), they are fine with cutting out targeted attacks, rapid strikes, etc...do they actually want to play GURPS or would they rather just play D&D? If they prefer D&D, maybe that is what they should be playing?
The only reason they're playing GURPS is to accommodate me. There are three GMs in the group; we each use a different system in a different genre. My GURPS Star Trek game gets run about every other month, which means they never get comfortable with the combat options.

Quote:
Originally Posted by trooper6 View Post
But if your players are happy, I suppose that is all that matters.
You said it, trooper6. I was a bit disappointed they didn't embrace the tactical nuances that GURPS has to offer; but as GURPS makes it easy to adjust complexity to taste, it's no a problem accommodating their proclivities.

Last edited by Captain Joy; 08-02-2015 at 02:53 PM. Reason: make for more interesting reading
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