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Old 08-02-2015, 01:34 PM   #7
Captain Joy
 
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Join Date: Nov 2006
Location: Heartland, U.S.A.
Default Re: Combat as a contest of attack skill vs defense

Quote:
Originally Posted by whswhs View Post
Suppose that I miss my Brawling roll by 2 and you miss your Dodge roll by 4. Is that interpreted as your having dodged into my blow, so I hit despite myself? Or do you play that a miss is still a miss?
A miss is still a miss.

Quote:
Originally Posted by Tai View Post
All combat ends up becoming 'I attack, here's my damage if I hit'. Which is essentially D&D, except a bit deadlier and more fiddly.
Agreed. They like the attack and damage rolls, but seem to find the defense rolls to be nothing more than an inconvenience.

Quote:
Originally Posted by DouglasCole View Post
Only the Best Shall Win, from one of the Compendia.
Ah! It's actually one page before that: GURPS 3e Compendium II: Combat and Campaigns, p. 73., in the Faster Combats sidebar, where it says "For fighters with Dodges of 13+, it is recommended that combat be resolved with a Quick Contest of Skills…". (The Only the Best Shall Win sidebar recommends giving the defender a -1 to their dodge for every 2 full points an attack is made by.)

Quote:
Originally Posted by johndallman View Post
I suspect anyone who uses the contest mechanic is wanting to avoid the complexity of things like deceptive attacks.
That is definitely correct in our case.
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