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Old 08-02-2015, 01:34 PM   #7
Captain Joy
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Join Date: Nov 2006
Location: Heartland, U.S.A.
Default Re: Combat as a contest of attack skill vs defense

Originally Posted by whswhs View Post
Suppose that I miss my Brawling roll by 2 and you miss your Dodge roll by 4. Is that interpreted as your having dodged into my blow, so I hit despite myself? Or do you play that a miss is still a miss?
A miss is still a miss.

Originally Posted by Tai View Post
All combat ends up becoming 'I attack, here's my damage if I hit'. Which is essentially D&D, except a bit deadlier and more fiddly.
Agreed. They like the attack and damage rolls, but seem to find the defense rolls to be nothing more than an inconvenience.

Originally Posted by DouglasCole View Post
Only the Best Shall Win, from one of the Compendia.
Ah! It's actually one page before that: GURPS 3e Compendium II: Combat and Campaigns, p. 73., in the Faster Combats sidebar, where it says "For fighters with Dodges of 13+, it is recommended that combat be resolved with a Quick Contest of Skills…". (The Only the Best Shall Win sidebar recommends giving the defender a -1 to their dodge for every 2 full points an attack is made by.)

Originally Posted by johndallman View Post
I suspect anyone who uses the contest mechanic is wanting to avoid the complexity of things like deceptive attacks.
That is definitely correct in our case.
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