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Old 06-05-2015, 12:08 PM  
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default GURPS Dungeon Fantasy Monsters 2: Icky Goo

A stagnant green pond
The dwarf is drawn to its stench
Flesh is wash'd from bones
– Elven verse
If there's one thing you can never have enough of on a GURPS Dungeon Fantasy adventure, it's monsters. Sure, you need treasure, but without bogeys to fight – bosses and fodder, big ones and little ones, alone and in hordes – what would you kill to get it? ("My teammates, of course!" But never mind that . . .)

Yet not all monsters are sentient creatures with excellent savings plans or well-developed hoarding instincts, or ravenous carnivores whose bone-strewn lairs are littered with the valuables of their prey. Some simply are – they're best described as "dangerous scenery." And no class of creatures typifies such ambient unpleasantness better than gunk that poisons, corrodes, or infects anybody who has the misfortune of encountering it. What would a dungeon or sewer or festering swamp be without many-colored globs of goo to block the adventurers' path, prove frustratingly immune to their attacks, and dissolve their flesh?

With GURPS Dungeon Fantasy Monsters 2: Icky Goo, you can live the nightmare! Enjoy seven distinct categories of squidgy horrors: molds and fungi are two- and three-dimensional unpleasantness, respectively, that wait for delvers to blunder into them; slimes take the initiative and drip on people; jellies are slow-moving invisible stalkers; puddings are strong, swift predators; oozes are distressingly speedy puddles of rapidly dividing nastiness; and spore clouds are deadly miasmas that infiltrate the tightest armor. True to dungeon-crawl tradition, all come in a baffling variety of easily confused forms – and true to Dungeon Fantasy tradition, they come with all the rules you need to use them in play.

The adventuring life just got a lot more disgusting!


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