View Single Post
Old 05-07-2015, 06:47 PM  
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default GURPS Monster Hunters 5: Applied Xenology

Not all myths are old;
Not all knights come from the past;
Evil's time is now.
— Not Your Usual Poet
The champions of GURPS Monster Hunters have long been embracing the supernatural in order to combat it. Holy crusaders and wise witches fight alongside well-equipped commandos and techies to save our world from demons, vampires, and worse. But The Enemy is not limited to creatures from ancient myth and legend . . . and hunters can find more to draw upon than paranormal power.

GURPS Monster Hunters 5: Applied Xenology gives your game new options -- some focusing on the scientific side of The Mission, but others existing just to expand your horizons! Upgrade your champions with new lenses and choices: Play a commando obsessed with unraveling conspiracies . . . or a sage who's brilliant with a soldering iron instead of a spellbook . . . or a warrior who relies on just one signature weapon (perhaps a TL10 superfine vibroblade?) rather than being a master of all.

If you're a fan of Ritual Path magic, whether from Monster Hunters or GURPS Thaumatology: Ritual Path Magic, prepare for a high-tech upgrade with technomagic. Technomages code their spells as programs, empowering their computers to do the casting for them. These spell-scripts can be emailed to friends, stored by the hundreds on removable media, and (with luck and skill) run multiple times before losing their energy. Technomages may be the perfect fusion of modern gear and ancient power; underestimate them at your peril.

Of course, this all wouldn't be as much fun without things trying to kill you, and Applied Xenology offers The Enemy in spades. If you prefer intelligent aliens to hang conspiracies on, the Greys, Nordics, and Reptoids are custom-made for that. Perhaps you just want terrifying space monsters like the Devourers, Insectoids, and Phasites? Should the Stalkers turn the tables on your champions by hunting the hunters? Or are the most terrifying threats the unseen plagues, like the Brain Flu, Cybercytes, or Husk Virus? Heck, we've even included advice on meshing the old-school monsters with these modern ones, in case the GM is worried about genre clashes. And needless to say, all of these horrifying aliens can be used in any campaign -- consider the second half of this work "GURPS Monsters from Space" if you will.

The setting of Monster Hunters is finally fleshed out along both the "supernatural" and "scientific" axes -- the latter covering everything from Aliens to Predator to Primeval -- all in the ready-to-use format that you're used to. The world just became a scarier place; you're already used to looking around you for threats, now get used to looking to the sky as well.


Store Link: http://www.warehouse23.com/products/SJG37-0328
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote