Re: [Magic] Magic Items, Magery and Missile Spells
I don't think this has ever been explicitly laid out in the RAW...
However since a Magic Item's Power is not influenced by Magery, nor is any other aspect of a Magic item so influenced, I would assume (and as a GM would rule that is was based on the enchanter's Magery.
Rather than have to keep track of this separately, and due to the sheer skill levels involved, I would assume an enchanter's Magery to be (Magic item Power/5)... So for the magic item to function at all, it would have to be Power 15, and thus Magery 3, but if you've got a wand crafted by a master circle with Power 20, it would be effective Magery 4...
However, it would be fair to say that exceeding limits is a privilege for those with Magery higher than 3 who actually know the spell.
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