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Old 03-04-2015, 11:14 AM   #21
aesir23
 
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Join Date: Oct 2007
Location: Vermont
Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Hero: Nightwing

Alias: Richard "Dick" Grayson, formerly Robin.
Team Affiliation: The Bat-Family, The Teen Titans, The Titans.

Dick Grayson was raised in the circus. When his parents were murdered by mafia boss Tony Zucco, Bruce Wayne took him in.

Soon there after, Batman began to train Dick Grayson to be his side-kick and partner. He was the first Robin and served in that capacity for several years. However, he gradually came to resent taking orders from the older hero. After a mysterious disagreement, Grayson left Gotham for the nearby city of Bludhaven and retired his Robin identity to become Nightwing.

Since then, Bruce and Dick have mended fences, and are starting to rebuild their friendship. Nightwing will, once again, come help when Batman needs him, but he's in no hurry to give up his new found autonomy completely.

Quote:
Name: Nightwing AKA Richard Grayson

Attributes [370]
ST 14 [40]
DX 18 [160]
IQ 16 [120]
HT 14 [40]

HP 14
Will 17 [5]
Per 17 [5]
FP 14

Basic Lift 39
Damage 1d+1/2d+1

Basic Speed 8
Basic Move 8

Ground Move 8
Water Move 1

Social Background
TL: 8 [0]
Cultural Familiarities:
Languages: Japanese (Native) [6], Philipino (Native) [6], Spanish (accented) [4].

Advantages [306]
Ally (Batgirl) (75% of starting points) (6 or less) [2]
Ally (Batman) (125% of starting points) (6 or less) [5]
Ally (Oracle) (75% of starting points) (9 or less) [3]
Ally (Robin) (75% of starting points) (9 or less) [3]
Ambidexterity [5]
Appearance (Handsome) [12]
Combat Reflexes [15]
Damage Resistance (Body Armor) (10) (Flexible; Gadget/Can Be Stolen: Must be forcefully removed; Limited (Physical Attacks)) [25]
Damage Resistance (Trained) (1) (Tough Skin) [3]
Detective (2) [20]
Flexibility [5]
Gizmo (2) [10]
High Pain Threshold [10]
Independent Income (5) [5]
Less Sleep (Trained) (1) [2]
Perfect Balance (Trained) [15]
Reputation (Superhero/Heir to Bruce Wayne) (2) (All the time; Almost everyone) [10]
Status (+3) [5]
includes: +2 from 'Wealth'
Striking ST ((Trained)) (1) [5]
Trained By A Master [30]
Very Fit [15]
Wealth (Multimillionaire 1) [75]
Weapon Master (Escrima Sticks) (one specific weapon) [20]

Perks [4]
Off-Hand Weapon Training (Smallsword) [1]
Skill Adaptation (Acrobatic Feints) [1]
Style Familiarity (Escrima) [1]
Style Familiarity (Trained by Batman) [1]

Disadvantages [-70]
Dependent (Oracle) (No more than 75%) (6 or less; Loved one) [-2]
Dependent (Robin) (No more than 75%) (6 or less; Friend) [-1]
Duty (Batman) (6 or less (quite rarely)) (Extremely Hazardous) [-7]
Pacifism (Cannot Kill) [-15]
Secret Identity (Imprisonment or Exile) (Status 3+) [-30]
Sense of Duty (Bat Family) (Small Group) [-5]
Sense of Duty (People of Bludhaven) (Large Group) [-10]

Quirks [-5]
_Unused Quirk 3 [-1]
Enjoys action, smiles when he fights. [-1]
Prefers to rely on his skills rather than gadgets when possible. [-1]
Still has a thing for Barbara [-1]
Wants to prove he's his "own man.

Skills [125]
Acrobatics DX/H - DX+2 20 [8]
includes: +1 from 'Perfect Balance (Trained)'
Acting IQ/A - IQ+0 16 [2]
Administration IQ/A - IQ-1 15 [1]
Area Knowledge (Bludhaven) IQ/E - IQ+1 17 [2]
Area Knowledge (Gotham) IQ/E - IQ+1 17 [2]
Blind Fighting Per/VH - Per-2 15 [2]
Boating/TL8 (Motorboat) DX/A - DX-1 17 [1]
Body Control HT/VH - HT-2 12 [2]
Breakfall (Acrobatics) Tech/A - 22 [2]
Breath Control HT/H - HT+1 15 [8]
Climbing DX/A - DX+3 21 [1]
includes: +1 from 'Perfect Balance (Trained)', +3 from 'Flexibility'
Computer Hacking/TL8 IQ/VH - IQ-3 13 [1]
Computer Operation/TL8 IQ/E - IQ+0 16 [1]
Computer Programming/TL8 IQ/H - IQ-2 14 [1]
Criminology/TL8 IQ/A - IQ+2 18 [2]
includes: +2 from 'Detective'
Current Affairs/TL8 (local region) IQ/E - IQ+0 16 [1]
Driving/TL8 (Automobile) DX/A - DX-1 17 [1]
Driving/TL8 (Motorcycle) DX/A - DX+0 18 [2]
Dual-Weapon Attack (Smallsword) Tech/H - 18 [3]
Dual-Weapon Attack (Thrown Weapon (Shuriken)]) Tech/H - 16 [0]
Electronics Operation/TL8 (Security) IQ/A - IQ+1 17 [1]
includes: +2 from 'Detective'
Electronics Operation/TL8 (Surveillance) IQ/A - IQ+1 17 [1]
includes: +2 from 'Detective'
Escape DX/H - DX+1 19 [1]
includes: +3 from 'Flexibility'
Fast-Draw (Shuriken) DX/E - DX+1 19 [1]
includes: +1 from 'Combat Reflexes'
Feint (Acrobatics) Tech/H - 22 [3]
First Aid/TL8 (Human) IQ/E - IQ+0 16 [1]
Forensics/TL8 IQ/H - IQ+2 18 [4]
includes: +2 from 'Detective'
Holdout IQ/A - IQ+0 16 [2]
Hypnotism (Human) IQ/H - IQ-2 14 [1]
Interrogation IQ/A - IQ+1 17 [1]
includes: +2 from 'Detective'
Intimidation Will/A - Will+0 17 [2]
Invisibility Art IQ/VH - IQ-1 15 [4]
Judo DX/H - DX+0 18 [4]
Jumping DX/E - DX+2 20 [4]
Karate DX/H - DX+0 18 [4]
Kicking (Karate) Tech/H - 18 [3]
Leadership IQ/A - IQ-1 15 [1]
Lockpicking/TL8 IQ/A - IQ+1 17 [4]
Main-Gauche DX/A - DX+0 18 [1]
Meditation Will/H - Will-2 15 [1]
Parachuting/TL8 DX/E - DX+0 18 [1]
Piloting/TL8 (High-Performance Airplane) DX/A - DX+0 18 [1]
includes: +1 from 'Perfect Balance (Trained)'
Pressure Points (Human) IQ/H - IQ-1 15 [2]
Research/TL8 IQ/A - IQ+2 18 [2]
includes: +2 from 'Detective'
Roll with Blow (Acrobatics) Tech/H - 19 [2]
Running HT/A - HT+0 14 [2]
Savoir-Faire (High Society) IQ/E - IQ+0 16 [1]
Savoir-Faire (Police) IQ/E - IQ+0 16 [1]
Search Per/A - Per+1 18 [1]
includes: +2 from 'Detective'
Sensitivity Per/VH - Per-3 14 [1]
Shadowing IQ/A - IQ+1 17 [1]
includes: +2 from 'Detective'
Smallsword DX/A - DX+2 20 [8]
Staff DX/A - DX-1 17 [1]
Stealth DX/A - DX+0 18 [2]
Swimming HT/E - HT+0 14 [1]
Tactics IQ/H - IQ+0 16 [4]
Targeted Attack (Shuriken Throw/Hand) Tech/H - 18 [3]
Thrown Weapon (Shuriken) DX/E - DX+2 20 [4]

Stats [370] Ads [316] Disads [-70] Quirks [-5] Skills [125] = Total [740]

Last edited by aesir23; 03-04-2015 at 08:28 PM. Reason: I posted the wrong character!
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