Inspiration
The spell inspiration let's those under its sway fight harder and better. Despite the fact that to the reciepients the spell feels like a mental burden is being lifted and their drive is renewed the effects are physical. ST, DX and HT are all increased, but no more than by 30%. This spell does affect temporary HP and FP totals increasing and decreasing by the same amounts as HT and ST when the spell is cast and ended.
Effects: Lesser Strength Body*3, Area of Effect, Altered Traits, +ST/DX/HT
Typical Casting Lesser Strength Mind*3, [9] 1 Yard Radius [2], 300 lbs [3], 1 month [11] +3 ST/HT/DX [120] Total=145
Brilliance
The people caught in this spells effect are simply put smarter, and more able to see through and withstand coercion or manipulation. The effects aren't hugely obvious. You simply pick out details more often, see through the used carman, or make the logical leap. You almost never have a word on the tip of your tongue. Its optimizing your current brain so you can always be at the top, not letting you accomplish things you couldn't.
Effects: Lesser Strengthen Mind*3, Area of Effect, Altered Traits +IQ/Per/Will
Typical Casting Lesser Mind*3, [9] 1 Yard Radius [2], 300 lbs [3], 1 month [11] +4 IQ/Per/Will [120] Total=145
Brew Healing Potion
This ritual is a simple one that allows the caster to create a healing potion for later consumption. The effects are immediate and obvious, wounds close, bones knit together, and blood is refilled. This an even regenerate lost limbs, or similar crippling wounds if the injury can be completely healed by the potion. The spell can be made into other alchemical items besides just potions. Salves are also common.
Effects: Greater Restore Body, Lesser Create Magic, Healing, Altered Traits: Regrowth
Typical Casting: Greater Restore Body [4] Lesser Create Magic [6], Healing 3d+2, [10] Regrowth [10] Weight [3] Cost=33*3=99
Terrify II
This spell creates horrid frights in the victims mind forcing them to make two fear checks with a penalty equal to their margin of failure on their resistance roll.
Effects: Lesser Control Mind*2
Typical Casting Lesser Control Mind*2 [10] Range 50 yrds [8]
Form of the Valkyrie
The target of this spell transforms their entire body, gaining two powerful wings from their back and their entire appearance changing to be more "ideal", or in game terms gaining levels of appearance. The wings' feathers glow softly in the dark, but as the light gets brighter they glow brighter as well letting the light be seen even in conditions as bright as day. Physicists are not entirely sure how someone stays aloft and are sure it should burn huge amounts of energy, but it doesn't. Especially when the user hovers.
Effects, Greater Transform Body, Altered Traits: Flight (Winged), Appearance, Increased Air Move
Typical Casting: Greater Transform Body [8], Altered Traits Flight (Winged) [30] Beautiful [12], Increased Air Move 5 [10] Weight 300 lbs [3], Accessory: Lights! [1] Duration: 1 day [9]
Armor of the Beserker
Drawn from the ancient tradition of the beserker, men and women can fight under its effects ignoring even fairly serious wounds or blows. Even while it protects them, to all but the most well trained eye it seems the attacks do as much damage as they should, but the victim fights on uneffected. Some stories tell of warriors who are struck by countless spears and arrows, piercing into their flesh while they fight as if unpained and whole of body.
Effects: Greater Strengthen Body [3] DR: Tough Skin, Absorbition+100%, No Sig+20% 9/level. Area of Effect
Typical Casting: Greater Strengthen Body [3], Weight 300lbs [2], Duration 1 month [11], Area of Effect 2yrds [2], 7 DR, (Absorption+100%, Tought Skin, No Sig) [63] Total: 81*3=243