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Old 01-15-2015, 02:01 PM   #8
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Bat in the Attic - GURPS Content Post

How does one start a skill under this system? Can you buy it with a character point, or do you have to succeed at a default roll? The latter would reproduce a problem I found in playing a long RQ campaign: when your skill is very low, getting a tick is (a) quite hard work, because your chance of success is low and (b) dangerous, because you're using up actions on things that probably won't work.

Does your GMing style involve many rolls at penalties? (GURPS Action's BAD makes them very common) I could see that having a problem with this system, simply because a skill of 14-15 becomes highly unreliable when subjected to significant penalties, yet rolling above it to gain skill is quite unlikely.

Overall, having played quite a lot of RQ, I think I'd prefer playing GURPS with smaller cp awards than using this method.
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