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Old 01-04-2015, 09:00 AM   #87
TheOneRonin
 
Join Date: Oct 2010
Default Re: Torn Victor [Recruitment]

Language and Cultural Familiarity rules, borrowed from RK and Kromm:

In games set on modern Earth, 99% of the people will speak one of the following languages:
  • Arabic
  • Bantu (Southern African)
  • Berber (Northern African)
  • Cantonese/Wu (Chinese)
  • Dutch/Afrikaans
  • English
  • Farsi/Kurdish (Iranian)
  • Finnish/Hungarian
  • French
  • Gaelic/Welsh
  • German/Yiddish
  • Greek
  • Hebrew
  • Hindi-Urdu (Indian/Pakistani)
  • Indonesian/Malay
  • Italian/Romanian
  • Japanese, Korean
  • Latin
  • Mandarin (Chinese)
  • Navajo
  • Norwegian/Swedish/Danish
  • Polish/Czech
  • Russian/Ukranian
  • Spanish/Portugese
  • Tagalog (Philippines)
  • Thai/Burmese
  • Turkish/Mongol
  • Vietnamese/Cambodian

A slash means that the languages are closely enough related that, for simplified game purposes, they count as a single language.

Below are the difference Cultural Familiarities in my game.


-Anglo (the U.K. and its English-speaking former colonies, including the U.S.A.)
-Central Asian (Kazakhstan, Uzbekistan, Turkmenistan, Afghanistan, and so on)
-East Asian (China, Japan, Korea, etc.)
-Eastern European (the former Soviet Bloc)
-Latin American (Mexico and parts south)
-North African (from the Mediterranean coast south to the Sahel)
-South Asian (dominated by India)
-Sub-Saharan (specifically as contrasted with North African)
-West Asian (from the Mediterranean east to Iran)
-Western European ( “the Continent”)

Last edited by TheOneRonin; 01-04-2015 at 09:17 AM. Reason: Added CFs
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