Language and Cultural Familiarity rules, borrowed from RK and Kromm:
In games set on modern Earth, 99% of the people will speak one of the following languages:
- Arabic
- Bantu (Southern African)
- Berber (Northern African)
- Cantonese/Wu (Chinese)
- Dutch/Afrikaans
- English
- Farsi/Kurdish (Iranian)
- Finnish/Hungarian
- French
- Gaelic/Welsh
- German/Yiddish
- Greek
- Hebrew
- Hindi-Urdu (Indian/Pakistani)
- Indonesian/Malay
- Italian/Romanian
- Japanese, Korean
- Latin
- Mandarin (Chinese)
- Navajo
- Norwegian/Swedish/Danish
- Polish/Czech
- Russian/Ukranian
- Spanish/Portugese
- Tagalog (Philippines)
- Thai/Burmese
- Turkish/Mongol
- Vietnamese/Cambodian
A slash means that the languages are closely enough related that, for simplified game purposes, they count as a single language.
Below are the difference Cultural Familiarities in my game.
-Anglo (the U.K. and its English-speaking former colonies, including the U.S.A.)
-Central Asian (Kazakhstan, Uzbekistan, Turkmenistan, Afghanistan, and so on)
-East Asian (China, Japan, Korea, etc.)
-Eastern European (the former Soviet Bloc)
-Latin American (Mexico and parts south)
-North African (from the Mediterranean coast south to the Sahel)
-South Asian (dominated by India)
-Sub-Saharan (specifically as contrasted with North African)
-West Asian (from the Mediterranean east to Iran)
-Western European ( “the Continent”)