Someone will probably ask for my full analysis, so here it is, warts and all:
Artificer (brains, mundane-cinematic)
Assassin (agility-toughness, mundane)
Barbarian (toughness, mundane)
Bard (agility-brains, cinematic-supernatural)
Cleric (brains, supernatural)
Demonologist (brains, supernatural)
Druid (brains, supernatural)
Elementalist (brains, supernatural)
Evil Cleric (brains, supernatural)
Holy Warrior (brains-toughness, mundane-supernatural)
Innkeeper (brains, mundane)
Knight (toughness, mundane)
Martial Artist (agility-toughness, cinematic)
Mentalist (brains, supernatural)
Necromancer (brains, supernatural)
Ninja (agility-toughness, cinematic)
Scholar (brains, mundane-cinematic)
Scout (agility-toughness, mundane-cinematic)
Shaman (brains, supernatural)
Swashbuckler (agility-toughness, mundane-cinematic)
Thief (agility-brains, mundane)
Unholy Warrior (brains-toughness, mundane-supernatural)
Wizard (brains, supernatural)
If you look at purely brainy archetypes prior to
Dungeon Fantasy 4, though, you'll see this:
Cleric (brains, supernatural)
Druid (brains, supernatural)
Evil Cleric (brains, supernatural)
Wizard (brains, supernatural)
Basically, relying on your intellect meant that you were a spellcaster, and I wanted to change that.
Similarly, if you look at non-supernatural archetypes prior to
Dungeon Fantasy 4, you'll see this:
Barbarian (toughness, mundane)
Knight (toughness, mundane)
Martial Artist (agility-toughness, cinematic)
Scout (agility-toughness, mundane-cinematic)
Swashbuckler (agility-toughness, mundane-cinematic)
Thief (agility-brains, mundane)
Not having supernatural powers meant that you were relying in part or in whole on physical gifts, which I also wanted to change.