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Old 03-17-2014, 05:47 PM   #13
PK
 
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: DR protecting the eyes? A perk or more expensive?

I agree with the comment about Injury Tolerance (No Eyes) -- it's what I've used in supers games to get around the DR/eye issue, when Force Field wasn't appropriate. Specifically, I use "No Eyes (Actually has eyes, but DR protects them, -40%) [3]." I find it a fair limitation value because IMO the true advantage of No Eyes is avoiding the special wounding effects: attacks being able to blind you and attacks blowing through to the brain.

This suggests that a new leveled perk would be a good way to handle this:
Armored Eyes

Your innate DR protects your eyes as well. This is a leveled perk: With Armored Eyes 1, your eyes have 1/4 of whatever natural DR your face has; Armored Eyes 2 raises that to 1/2; and Armored Eyes 3 (the maximum) gives them full DR. Always round down, of course.
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