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Old 08-19-2013, 11:55 AM   #6
malloyd
 
Join Date: Jun 2006
Default Re: Addiction and long-term effects

Quote:
Originally Posted by Peter Knutsen View Post
It could be a HT+1 roll per week, in GURPS terms, or a HT-2 roll per day, or anything like that. It could be unrelated to HT (that would be my inclination), or based on the average of HT and 10, or even the weighted average of HT and 10.
Good idea. I wouldn't use HT though, for the same reason 4e disadvantages moved away from using Will to resist mental disadvantages. A flat value linked to the cost of the disadvantage and more or less immune to modifiers is substantially harder to abuse.

The other big hole with Terminally Ill is that most horrible illnesses make you *sick* before they kill you. Making the rolls even harder but offering the option of taking 25 points worth of GM selected physical disadvantages (sort of the inverse of Extra Life) and not dropping dead, at least the first few times you miss the roll, might address that too.
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