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Old 06-06-2013, 05:43 AM   #4
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Join Date: Aug 2006
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Default Re: Updating/recreating GURPS Mage the Ascension to 4ed

Originally Posted by vicky_molokh View Post
As discussed elsewhere, those two are different axes. In fact, classic WoD tends towards a Hollywood sort of grittiness . . .
That reminds me.
Originally Posted by The Simpsons
Casting Director: Well, you said you wanted gritty. In other word... ugly.
Helen Morehouse: I wanted Mary Ann on "Gilligan's Island" ugly, not Cornelius on "The Planet if Apes" ugly. TV ugly, not... ugly ugly.
Mage (perhaps after Changeling) is probably the least 'gritty' of the old WoD games.

But I suppose you have a point. So I want the world both gritty and not very cinematic (both dark, and robbed of wonder by the technocracy), but characters that can achieve cinematic feats nevertheless, because they are mages.

That brings up an interesting point. If the PCs travel to horizon realms, the laws of reality are different there. Could it work to use different rules options to reflect how fundamentally different reality is, or would that just get too confusing and frustrating for the players from a gaming perspective?
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