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Old 04-23-2013, 10:41 PM   #88
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Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Targeting cone attacks

Originally Posted by Langy View Post

'why would you ever accept a range penalty when aiming a cone?'
To reduce the impact of scatter. In other words, this is intended behavior:

Originally Posted by kirbwarrior View Post

I am far more likely to hit someone if I aim way beyond him than the area right behind him
Precisely – it's a tradeoff.

Originally Posted by Gnome View Post

Playing on a hex-map, it's not always clear to me which hexes should be affected by a cone.
Honestly, I'd go with "any hex half filled or more," if you're good at eyeballing that. If you aren't, then treat partially filled hexes, however little they're touched, as being affected . . . but give people there +2 to Dodge as a kind of free sideslip.
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