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Old 06-24-2012, 06:16 PM   #41
DouglasCole
Doctor of GURPS Ballistics
 
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Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Pyramid #3/44: Alternate GURPS II

Quote:
Originally Posted by NineDaysDead View Post
Build 2 [8]
HT 14 [40]
FP 10 [-12]
Speed -1 [-20]
You'll note that what you're doing here has nothing to do with anything in my article at all.

You've managed to get +4 to HT rolls by selling back speed and FP, which basically says that a +4 to ALL HT-based stuff costs 8 points, or 2 points per level, which is less than the cost of one single HT skill once you get to the 4/level cost.

As a result, HT/Speed/FP is already a bit of a point crock, and my adding AP isn't the source of the problem (but does make it worse). Nothing I can do about that other than if AP costs 2/level, make HT cost at least 12 per level.

If you look at it this way

Metabolism Control: +1 to many HT rolls for stuff that isn't skills; this is similar to Fit: 5 points seems to be the right price for this.
Fatigue Points: 3 per level
Basic Speed: 20 points per level, requires +4 HT for each +1: 5 points
Skills: There aren't that many HT-based skills - 11 in the Basic Set. A Talent that raises all of those skills by +1 costs 10 points. (see below for why this is probably too high)
Action Points: 2 per level.

So just adding up the pieces, HT should probably cost 25 points per level! Now, the "+1 to all skills" bit tends to be discounted for attributes:

DX, for example, is 20 per level.
+1 to 13 or more skills is 15/level (again, this is probably discounted when push comes to shove)
DX figures into Basic Speed as well: 5/level

That's 20 points right there, even without the benefit of making DX rolls to stay upright, or make a striking or grappling attack or defense using just DX.

Now, let's suppose that the cost of the ability to buy skills with attributes is discounted by 1/2 to 2/3 because it's just more efficient to train EVERYTHING having to do with fitness or coordination than do one thing at a time. So the cost of all HT skills is 3-5 points (5-7 less than above, or 7-9 less if you also strip out AP), and the cost of all DX skills would thus be 5-7 points.

That still argues for HT at around 11-13 points if you don't add in AP, and 13-15 points if you DO.

TL;DR

Net/net: if you want to avoid funky crap like that, price HT at 15 points per level. Otherwise, you're just straining your gears to no good purpose.
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