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Old 04-21-2012, 12:49 AM   #4
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default Re: GURPS Dungeon Fantasy 15: Henchmen

Here's the working table of contents. Font sizes correspond to heading levels. Anything indented and in italics is a box. As for what's under the headings . . . I leave that to the collective imagination!

Introduction
Using the Templates
Allies
Hirelings
Low-Powered Delvers
Custom Delvers
Recommended Books
About the Hirelings


1. The Templates
Niche Substitution
Standard Henchmen
Agent
Customization Notes
Apprentice
Customization Notes
Archer
Customization Notes
Brute
Customization Notes
Cutpurse
Customization Notes
Power-Ups for Henchmen
Initiate
Customization Notes
Killer
Customization Notes
Sage
Customization Notes
Skirmisher
Customization Notes
Squire
Customization Notes

Bargain Henchmen
Livery
Cultist
Customization Notes
Ceremonial Magic
Guard
Customization Notes
Perks for Guards
Sacrificial Block
Sacrificial Parry
Shield-Wall Training
Laborer
Customization Notes
When Bargains Pay Off
Servant
Customization Notes
Recipes
Recipe
Torch-Bearer
Customization Notes
Not Without My Torch

2. The Use and Abuse of Henchmen

As Allies
Pros and Cons of Allies
Pros
Cons
Point Cost
Allies Table
125-point PCs
250-point PCs
Frequency of Appearance
Appearance Rolls as Loyalty Rolls
Modifiers
Not Just a Power-Up
Design
Play
Player Rights!
GM Rights!
Money
Remuneration
Advancement
Where Did You Find This Guy
As Hirelings
Loyalty
Random Traits
Random Hireling Traits Table
Secret Menace Table
Pay Scales
Pay Rates Table

As Low-Powered Delvers
Junior Delvers
Mixed Power Levels
Troupe-Style Play
Two Can Die for the Price of One
Advancement and Junior Delvers
As Custom Delvers
Individuality
What Works and What Doesn’t
Adept
Burglar
Champion
Gadgeteer
Other Optics
Genin
Learned
Back in My Day
Flashbacks
Curses!
Monk
Priest
Psi
Nonhumans
Treasure-Hunter
Troubadour
Veteran
Power-Ups Revisited
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