Quote:
Originally Posted by Kuroshima
Peter, you really need to bottle that and sell it...
|
Thanks. I'm hoping the OP tries it out just as I'm trying it out in my own DF game. If it works in multiple megadungeons, it's not just me and my game approach causing my players to be profit motivated delvers instead of kill-happy murderers.
But it's working for me so far. I hope it keeps working that way in the Megadungeon . . . Which reminds me, I
do need to offer some kind of "go down and encounter something on the next level and survive" bonus, to encourage people to find stairs/pits/chutes/slides/elevators/gates/etc. and well, try to just take "one quick jaunt" beyond.