Re: [DF] Show Us Your Random Encounter Tables
I tend to use the Reaction Table for a lot of things like this. I got the general idea from GURPS Goblins. I'll throw one together right now, but it is just something off the top of my head.
Roll 3 dice and apply any modifiers.
0 or less: Disastrous. Dragons. Plural. Angry ones.
1 to 3: Very Bad. Hostile elements who are all fired up to take the party down.
4 to 6: Bad. Hostile elements who are looking for a scrap, but aren't dead set on one.
7 to 9: Poor. Hostile elements who may not want to fight the PCs, but will take no crap from them if they get uppity.
10 to 12: Neutral. Natural animals, standard caravans and the like. Harmless color with a possible opportunity for aid for standard cost/risk.
13 to 15: Good. Peaceful encounters with helpful elements. Probable aid with decent cost/risk.
16 to 18: Very Good. Peaceful encounters with benevolent elements. Probable aid with little or nothing to risk.
19 or better: Excellent. Unguarded treasure or stumbling on Gandalf in a generous mood.
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