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Old 12-12-2010, 09:19 PM   #42
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Join Date: Apr 2009
Location: MI
Default Re: Munchkin d6 rule ideas

Once per game you may use the +6 Bag of dice to augment either your bonuses for combat, or your ability to run away. To do this, roll all 6 dice at once (while grinning maniacally for added effect). Each Munchkin head adds +1 to your bonus if in the combat round (for yourself or for the monster), or may be used while running away to add points to a die roll to run away.

(Alternate rule: Each Munchkin head that appears is removed, and the die pool is reduced by that number for the next time used. ie: If I roll, and receive 2 Munchkin heads on my roll of 6d6, the next time I use the pool will be 4d6, and so on).
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