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Old 07-05-2010, 05:36 AM   #14
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Join Date: Sep 2004
Location: Canada
Default Re: Pace of combat (espcially for VTT)

Originally Posted by benz72 View Post
Thanks everybody, can anyone estimate the ratio of speeds in their VTT text only games vs. their tabletop game please? I'd like to try matching my expectations to the realities others have experienced.
My experience for a VTT text only game, one turn of combat:

Thirty seconds to two minutes for the player to notice it's their turn and type out their action, potentially another five or ten minutes to resolve the action if it involves skill checks with situational modifiers and a response from another character (eg an attack (or multistrike) and a defense (or defenses)).

Combat actions are virtually impossible to resolve in parallel as movement and damage to various characters can make entire sections of the combat radically different within one or two chracters move.
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