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Search: Posts Made By: Kromm
Forum: GURPS Today, 10:37 AM
Replies: 3
Views: 125
Posted By Kromm
Pyramid #3/114: Mind Over Magic

You hear strange laughter?
You believe you have been cursed?
It's all in your mind!— Dr. Manfred Kromm, Respected PsychotherapistGames often represent occult power as being surprisingly...
Forum: GURPS Today, 09:19 AM
Replies: 66
Views: 3,331
Posted By Kromm
Re: GURPS Dungeon Fantasy Setting: Caverntown

Also be aware that a lot of new players coming to hack 'n' slash dungeon-crawl games have no memory of "old school" times when dungeons were generated almost at random, without rhyme or reason, using...
Forum: GURPS Today, 08:15 AM
Replies: 66
Views: 3,331
Posted By Kromm
Re: GURPS Dungeon Fantasy Setting: Caverntown

In the early days, you mostly found dungeons, raided them, and dragged back loot. What the quest-giver did was provide a rumor and/or a map; that person sometimes even insisted on being paid for the...
Forum: Dungeon Fantasy Roleplaying Game Yesterday, 11:43 AM
Replies: 4
Views: 170
Posted By Kromm
Re: Backstabbing - do I really need to attack?

Were I the GM, I'd let a hidden thief set up a foe for failure against a fellow PC who's more of a warrior: Grab an arm or a leg to screw up an active defense (I'd let +4 to hit turn into -2 to enemy...
Forum: Dungeon Fantasy Roleplaying Game Yesterday, 09:15 AM
Replies: 4
Views: 170
Posted By Kromm
Re: Backstabbing - do I really need to attack?

Any of those things would be "attacks" (physical actions with negative effects for an enemy in combat) in a broad sense, so go ahead. For instance, stealing a weapon is just a variation on disarming,...
Forum: GURPS 04-18-2018, 10:16 AM
Replies: 61
Views: 1,631
Posted By Kromm
Re: High defenses in 4th edition

Comparing editions, you shouldn't see that big a difference.

In Third Edition, Parry was (skill/2) and low-tech fighters could add up to +4 for armor PD and up to another +4 for shield PD. Thus,...
Forum: GURPS 04-18-2018, 09:49 AM
Replies: 13
Views: 475
Posted By Kromm
Re: Pact idea for wizards

This is a valid subject for GURPS Dungeon Fantasy but not really for the Dungeon Fantasy Roleplaying Game, so moved.
Forum: Dungeon Fantasy Roleplaying Game 04-18-2018, 09:40 AM
Replies: 9
Views: 404
Posted By Kromm
Re: Pulling your punches and delaying your turn

Yes! This is essential!

It simply isn't true that there's a "round" during which everybody acts, and that you can reorder within rounds. If there are four people – A, B, C, and D – who act in that...
Forum: GURPS 04-16-2018, 09:18 AM
Replies: 18
Views: 668
Posted By Kromm
Re: A Question About Legal Immunity

Legal Immunity comes in three basic flavors that could be summarized as follows: Subject to no laws but one: "Don't disrespect the people who granted you this advantage." 15 points. Subject to a full...
Forum: Dungeon Fantasy Roleplaying Game 04-16-2018, 08:27 AM
Replies: 5
Views: 238
Posted By Kromm
Re: What does Bless do, actually?

I should add that the "All the subject’s die rolls are modified favorably" wording is straight from GURPS and has existed since the Bless spell first appeared in the game. In all that time (well, in...
Forum: Dungeon Fantasy Roleplaying Game 04-16-2018, 08:18 AM
Replies: 5
Views: 238
Posted By Kromm
Re: What does Bless do, actually?

Bless just gives a generic +1 or +2. That's it. As far as skills go, it's no different from +1 or +2 for "Favorable adventuring tasks" (Exploits, p. 6). As usual for modifiers to success rolls, it...
Forum: GURPS 04-15-2018, 09:18 AM
Replies: 8
Views: 389
Posted By Kromm
Re: [DF] Hiding from the Unhideable

The idea of jamming a signal with gore is clever enough that I'd let it work. Oh, sure, there would be consequences . . . the delving life is all about making tradeoffs. ;)
Forum: Dungeon Fantasy Roleplaying Game 04-13-2018, 10:48 AM
Replies: 4
Views: 229
Posted By Kromm
Re: Shortened spell duration and maintenance

I suppose you could do that if you're really worried about saving an energy point. Me, I'd worry more about the spell not lasting more than a second if I'm knocked out.

I can think many situations...
Forum: GURPS 04-13-2018, 08:05 AM
Replies: 8
Views: 389
Posted By Kromm
Re: [DF] Hiding from the Unhideable

Many such creatures fall into the category of those that would not be vulnerable to sneak attacks/backstabbing in The Other Game. Which is to say, they're intended to render Stealth useless. Bruno...
Forum: GURPS 04-13-2018, 06:39 AM
Replies: 12
Views: 468
Posted By Kromm
Re: One College Magery tips

I agree with those saying that versatility and utility are (1) different things, and (2) dependent on the campaign focus.

Will you spend most of your time in town, dealing with merchants, digging...
Forum: GURPS 04-11-2018, 02:57 PM
Replies: 66
Views: 3,331
Posted By Kromm
Re: GURPS Dungeon Fantasy Setting: Caverntown

Yep. The idea is that the Great Cavern is so freakin' huge that it's basically the sky. Down at ant level, with all that godly sunlight beating down, it's probably impossible to be sure that you're...
Forum: Dungeon Fantasy Roleplaying Game 04-11-2018, 12:23 PM
Replies: 13
Views: 540
Posted By Kromm
Re: What to run as my first adventure?

If I'm introducing people who really, truly aren't up to speed, I tend to do what others have said.

I kicked off the campaign that inspired GURPS Dungeon Fantasy all those years ago – and which...
Forum: GURPS 04-11-2018, 11:56 AM
Replies: 66
Views: 3,331
Posted By Kromm
Re: GURPS Dungeon Fantasy Setting: Caverntown

That must have happened late in the layout process . . . it wasn't in my review PDF. Sorry about that!
Forum: GURPS 04-10-2018, 07:59 AM
Replies: 66
Views: 3,331
Posted By Kromm
Re: GURPS Dungeon Fantasy Setting: Caverntown

Of course! And anybody rich, well-connected, and living in the ancestral mansion has not just family, or even Family, but FAMILY. Your ideas of overprotective family or envious family, acting...
Forum: GURPS 04-09-2018, 11:38 AM
Replies: 66
Views: 3,331
Posted By Kromm
Re: GURPS Dungeon Fantasy Setting: Caverntown

Yeah, CRPG escort quests are not the same thing at all. I've played many (far too many) CRPGs, and those sorts of quests aren't really what I've been writing about here. There, you basically have a...
Forum: GURPS 04-09-2018, 10:57 AM
Replies: 66
Views: 3,331
Posted By Kromm
Re: GURPS Dungeon Fantasy Setting: Caverntown

Do the PCs actually have to undertake a career of dragging along and protecting an NPC who pays huge rewards between adventures but who's a huge resource soak on adventures? That's the fun part: The...
Forum: GURPS 04-09-2018, 10:53 AM
Replies: 66
Views: 3,331
Posted By Kromm
Re: GURPS Dungeon Fantasy Setting: Caverntown

A permanent NPC party member who mostly serves to make the PCs look good and, if they succeed, get rich is probably unlikely to cause problems.

(Well, unless the NPC gets so annoying that somebody...
Forum: GURPS 04-09-2018, 09:58 AM
Replies: 66
Views: 3,331
Posted By Kromm
Re: GURPS Dungeon Fantasy Setting: Caverntown

Nope. But knowing how gamers like to analyze things, I wasn't going to say anything but "acute angle." ;)

That's intended! The idea is that the Eight Titans are totally fantastic and beyond any...
Forum: GURPS 04-09-2018, 08:44 AM
Replies: 66
Views: 3,331
Posted By Kromm
Re: GURPS Dungeon Fantasy Setting: Caverntown

Dragging out obscure vocabulary in the tradition of the early days of the hobby is just part of the Dungeon Fantasy experience. ;)

I had a lot of fun writing this one. Setting admits a lot more...
Forum: GURPS 04-09-2018, 08:11 AM
Replies: 66
Views: 3,331
Posted By Kromm
Re: GURPS Dungeon Fantasy Setting: Caverntown

Thanks, everyone . . . and sorry to do what would be called "vaguebooking" over in Zuckerland. My intention was to express thanks for the positive reception, not to drum up concern! It suffices to...
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