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Search: Posts Made By: kabson
Forum: GURPS 11-15-2017, 01:23 AM
Replies: 61
Views: 3,082
Posted By kabson
Re: GURPS is on DriveThruRPG!

Oh, this is excellent, and a bit of a surprise. I really hope this works out. Getting GURPS out to an alternative venue should unlock some extra purchases and gather some new blood.

Hopefully...
Forum: Ogre and G.E.V. 11-04-2017, 04:39 AM
Replies: 4
Views: 454
Posted By kabson
Re: Ogrezine No Math CRT

The waters are a bit muddied. Ogre Miniatures Lite has:



While Ogre Miniatures sticks with "X". :-/
Forum: Traveller 09-26-2017, 12:02 AM
Replies: 15
Views: 1,572
Posted By kabson
Re: GURPS Traveller Bundles of Holding

Oh, nice. I hadn't seen that, and it is, as far as I know, the only book that was missing the the three bundles they've released.
Forum: Dungeon Fantasy Roleplaying Game 08-18-2017, 12:57 AM
Replies: 3,086
Views: 302,744
Posted By kabson
Re: Dungeon Fantasy Roleplaying Game Discussion Thread

Size Modifier is still in there - did I misremember or was SM due to be cut at some point? (maybe the armor/weapon modifiers? - need to read more, but my working day is already in full swing).
Forum: Car Wars 08-02-2017, 03:39 AM
Replies: 17
Views: 766
Posted By kabson
Re: Rocket Boosters

Thanks, but sadly, that doesn't really help much. I'll keep my eyes open, but until I find something it seems to be one of the many Car Wars mysteries. I'll stick to 'Standard' should it ever come up...
Forum: GURPS 08-01-2017, 02:30 AM
Replies: 1,370
Views: 61,352
Posted By kabson
Re: What GURPS needs... now

Phew! This thread has consistently been growing beyond my ability to read it, but I'm just about caught up.

I'm going to go back to some older points:

Other online RPG stores: I get the...
Forum: Car Wars 08-01-2017, 01:22 AM
Replies: 17
Views: 766
Posted By kabson
Re: Rocket Boosters

That makes sense and I'd be happy to work with that, but my other thought was that maybe they have no chassis options because they're already built at max strength?

Was there ever an official...
Forum: Car Wars 07-31-2017, 03:24 AM
Replies: 17
Views: 766
Posted By kabson
Re: Rocket Boosters

It's a mild tangent, but I have a Rocket Booster question, and so while this thread is still fresh...

I'm sure this was in a Q&A somewhere, but what's the max boost for a vehicle without chassis...
Forum: GURPS 04-18-2017, 04:46 AM
Replies: 337
Views: 17,031
Posted By kabson
Re: The Future of the DFRPG

You beat me to it with this suggestion ;)

I would find a series of dungeon 'themes' very interesting. Breaking away from the generic european style and covering a more unusual culture with enough...
Forum: GURPS 11-03-2016, 12:03 AM
Replies: 12
Views: 1,457
Posted By kabson
Re: [Basic] Skill of the week: Shiphandling

It has niggles. It might be worth consideration for an aggressively low skill/low resolution game - it's one way to cover ever increasing familiarity penalties from a master skill. But existing...
Forum: GURPS 11-02-2016, 01:12 AM
Replies: 12
Views: 1,457
Posted By kabson
Re: [Basic] Skill of the week: Shiphandling

I find myself asking if SM could be added as an equivalent to the TL skill modifier; so an Age of Sail Shiphandling could be TL4/SM+6, with a penalty for larger/smaller vessels (-1 per +/- 2 SM,...
Forum: Car Wars 10-26-2016, 02:11 AM
Replies: 11
Views: 1,381
Posted By kabson
Re: List of online/computer assisted design tools?

Combat Garage works for me; as long as I have a machine with a browser it does the job - no downloads, it auto-updates, plus I haven't owned a copy of Excel for donkey's years (and work frowns upon...
Forum: Dungeon Fantasy Roleplaying Game 10-12-2016, 01:17 AM
Replies: 3,086
Views: 302,744
Posted By kabson
Re: Dungeon Fantasy Roleplaying Game Discussion Thread

It depends on what you mean by 'hail' - I'm in Asia for the rest of the year, so my location doesn't appear on the list of backers-by-city/country, but I'll have the box shipped to, and hope to play...
Forum: GURPS 10-05-2016, 08:11 PM
Replies: 32
Views: 1,894
Posted By kabson
Re: Battlesuit ST

Perhaps reverse the concept? The user's strength is augmenting the battlesuit systems? So suit ST 10 + variable user's ST.
Forum: Pyramid 09-23-2016, 10:08 AM
Replies: 8
Views: 694
Posted By kabson
Re: Pyramid #100 speculation thread

It'll be the grande finale issue of Pyramid 3, and they'll announce a brand new format for Pyramid 4 #1, starting in March.
I'm betting on a new focus on Car Wars, and distribution via Patreon. ;)
Forum: Car Wars 09-15-2016, 08:05 PM
Replies: 38
Views: 3,518
Posted By kabson
Re: Car Wars Sixth Edition Update

Lots of cars! The anthology teaser is a bit if a tease, but I'll be looking out for it.
Forum: Dungeon Fantasy Roleplaying Game 09-03-2016, 06:53 AM
Replies: 3,086
Views: 302,744
Posted By kabson
Re: Dungeon Fantasy Roleplaying Game Discussion Thread

Excellent! I'm late to this thread (slow reader), but I'll just repeat this is exactly what I've been looking for out of a mature 4th edition. DF in GURPS-TL41. Love it, but I'm sadly one of the...
Forum: Car Wars 08-27-2016, 09:18 AM
Replies: 17
Views: 1,656
Posted By kabson
Re: Speed Targeting Modifiers

Oh yes, it's always going to be left/right. I was thinking back to the reason for clearly stating the worse penalty would always be left/right - it wasn't clear from the original chart and...
Forum: GURPS 08-26-2016, 04:04 AM
Replies: 43
Views: 3,349
Posted By kabson
Re: [Basic] Skill of the week: Pharmacy and Poisons

If we're talking about various countries, I can actually connect the two skills!.
In France you used to (maybe 2-3 decades ago) be able to take your basket of freshly harvested wild mushrooms to...
Forum: Car Wars 08-25-2016, 09:43 PM
Replies: 17
Views: 1,656
Posted By kabson
Re: Speed Targeting Modifiers

Nice, it's a bit clearer about which arcs are important, and I can live with the double '-1' entry. Now it just needs to be organised somewhere between the other movement modifiers and targeting...
Forum: Car Wars 08-23-2016, 09:59 PM
Replies: 17
Views: 1,656
Posted By kabson
Re: Speed Targeting Modifiers

I like this. Definitely an improvement, and I prefer it to my wordy 3-step attempt.

The switch from +10 mph to +20 mph steps threw me ('why are there two +1 there?'), but I've got it now. For that...
Forum: Car Wars 08-03-2016, 05:29 AM
Replies: 86
Views: 5,319
Posted By kabson
Re: Delayed, but sounds awesome!

Design is card based, right? Can you tell us about what percentage of the design rules are 'pick your cards/components' and how much is look-up book based? (if you get what I mean.)
Forum: Car Wars 08-02-2016, 12:43 AM
Replies: 86
Views: 5,319
Posted By kabson
Re: Delayed, but sounds awesome!

I'm looking forward to see how/if the factions add some focus to designs and teams.

Keep moving forward! Don't be a sitting duck.
Forum: Roleplaying in General 07-31-2016, 09:38 PM
Replies: 38
Views: 1,385
Posted By kabson
Re: which two attributes?

Ying / Yang

Introvert / Extrovert

Style / Substance

I recently had a look at the Lasers and Feelings RPG, which manages with just one stat, though it does represent two things (high = good...
Forum: Traveller 07-06-2016, 10:02 PM
Replies: 15
Views: 1,638
Posted By kabson
Re: A late chance at GURPS Traveller PDFs

I took the plunge and got both bundles; now waiting for the emails to see how the files will be distributed.

The two full bundles are hovering around $25 and $20, but that will probably change.
Showing results 1 to 25 of 297

 
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