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Search: Posts Made By: The Benj
Forum: GURPS 10-04-2018, 05:20 PM
Replies: 76
Views: 5,782
Posted By The Benj
Re: [Basic] Advantage of the Week (#17): Brachiator; Clinging; Super Climbing

I wouldn't. I might require your character to be though. ;)
Forum: GURPS 09-20-2018, 12:59 AM
Replies: 28
Views: 979
Posted By The Benj
Re: Fast forward cyberpunk action game

Sure, but the important part is:

Person 1, turn 1: Moves 5 yards toward Person 2
Person 2: Readies gun
Person 1, turn 2: All-Out Attacks, moving 2 more yards, then clobbers Person 2.
Forum: GURPS 09-20-2018, 12:37 AM
Replies: 28
Views: 979
Posted By The Benj
Re: Fast forward cyberpunk action game

It requires Move 7 to do it in a single second, but the study showed volunteers averaged 1.5. Which could easily be a Move, then an All-Out Attack.
Forum: GURPS 09-17-2018, 01:36 AM
Replies: 28
Views: 979
Posted By The Benj
Re: Fast forward cyberpunk action game

Now I'm picturing something like the opposite of a Sacrificial Dodge. :D
Forum: GURPS 09-17-2018, 01:33 AM
Replies: 8
Views: 435
Posted By The Benj
Re: Creating "Push" from Firestarter

Yeah, it sounds like Mind Control or Suggestion with plenty of Limitations. I forget what it's called ("Visible", maybe?) but the one where an ability that would normally be subtle is ... not.
The...
Forum: GURPS 01-03-2018, 07:01 PM
Replies: 10
Views: 411
Posted By The Benj
Re: Reduced Time on Unaging w Age Control?

I just think of Age Control as the No Signature of Unaging.
Forum: GURPS 01-03-2018, 06:54 PM
Replies: 2
Views: 342
Posted By The Benj
Re: ?s About Potential Unaging modifiers

Unnatural aging is pretty rare, so I'd say knocking it down to 10 points is fine.
But yeah, Unaging is generally overpriced.
Forum: GURPS 12-30-2017, 12:43 AM
Replies: 1,172
Views: 171,685
Posted By The Benj
Re: List Of your favorite Custom Perks

-3 to target the Fruit Cage (where the fruit is as sweet as can be).
Forum: GURPS 12-05-2017, 06:14 AM
Replies: 7
Views: 312
Posted By The Benj
Re: Fair Pricing for Advantage: Impulse Regen

Are you anticipating these abilities to be the same for each PC, or different? Because if it's the former, then it's not worth charging for them.
Forum: GURPS 11-05-2017, 03:38 PM
Replies: 7
Views: 332
Posted By The Benj
Re: Piercing damage and blunt trauma

I was thinking of Traumatic.
Forum: GURPS 11-05-2017, 05:02 AM
Replies: 7
Views: 332
Posted By The Benj
Re: Piercing damage and blunt trauma

Oh, does it? My memory may well be failing me.
Forum: GURPS 11-05-2017, 03:25 AM
Replies: 7
Views: 332
Posted By The Benj
Re: Piercing damage and blunt trauma

It means you get to treat a Piercing, Cutting or Impaling attack like it's a Crushing attack for Blunt Trauma. Don't get hung up on the word Piercing.
Forum: GURPS 11-04-2017, 09:13 PM
Replies: 6
Views: 285
Posted By The Benj
Re: Freezing People Solid

A whole lot of Freezing Fatigue damage.
Forum: GURPS 10-30-2017, 04:31 PM
Replies: 39
Views: 1,565
Posted By The Benj
Re: Chopping Block: GURPS Magic

I like the sound of that.
Forum: GURPS 10-30-2017, 04:20 PM
Replies: 8
Views: 233
Posted By The Benj
Re: [Mass Combat] Raise time modified by quality?

I think the time is based on the final cost, so quality modifies it that way
Forum: GURPS 10-25-2017, 09:41 PM
Replies: 22
Views: 1,952
Posted By The Benj
Re: Flying Tackle - does that not Grapple the opponent anymore?

I think the only restriction is not the Vitals or Eyes.
Forum: GURPS 10-25-2017, 05:30 AM
Replies: 22
Views: 1,952
Posted By The Benj
Re: Flying Tackle - does that not Grapple the opponent anymore?

I like the idea. It seems like a natural combo, so making it a little easier to pull off (and a little harder to defend against) seems apt.
Forum: GURPS 05-08-2017, 12:38 AM
Replies: 15
Views: 861
Posted By The Benj
Re: Mass Combat: Failing Strategy Roll with a bigger Margin of Success than the Winne

I think you've misunderstood what "From memory" means... :)
Forum: GURPS 05-07-2017, 09:29 PM
Replies: 15
Views: 861
Posted By The Benj
Re: Mass Combat: Failing Strategy Roll with a bigger Margin of Success than the Winne

From memory, if you're failing a roll by rolling a 17 or 18 and your skill is higher than that, your margin of failure is treated as 1.
Forum: GURPS 02-12-2017, 12:21 AM
Replies: 965
Views: 219,141
Posted By The Benj
Re: Some licensed properties I would like to see SJG get for GURPS (but they won't)

"Tekeli-li Tekeli-li" doesn't tell you what the power does, which makes it a bad name. You need pre-existing knowledge for it to make sense.
Forum: GURPS 02-11-2017, 11:36 PM
Replies: 965
Views: 219,141
Posted By The Benj
Re: Some licensed properties I would like to see SJG get for GURPS (but they won't)

Is that reason "only the first name tells you anything"?
Forum: GURPS 10-11-2016, 09:45 PM
Replies: 55
Views: 4,211
Posted By The Benj
Re: Help with a Grim Survival DF Setting

So do those things in flashback. If they pull them off in the flashback, it helps in the present.



That's a synonym for "thrilling adventure". Either you explicitly tell the players that the...
Forum: GURPS 10-11-2016, 06:24 PM
Replies: 55
Views: 4,211
Posted By The Benj
Re: Help with a Grim Survival DF Setting

In my experience, it's much easier to make characters myself than have players make them. :)
Forum: GURPS 10-11-2016, 12:19 AM
Replies: 55
Views: 4,211
Posted By The Benj
Re: Help with a Grim Survival DF Setting

If you start them off before they go down the hole, I think you'll be fighting hard to stop them trying to escape that fate.
I think it may avoid that frustration and flow better to jump straight to...
Forum: GURPS 10-09-2016, 04:13 PM
Replies: 55
Views: 4,211
Posted By The Benj
Re: Help with a Grim Survival DF Setting

The high mortality rate and replacement characters could certainly be less of a pain with lots of pre-gens.
Showing results 1 to 25 of 3941

 
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