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Search: Posts Made By: whswhs
Forum: GURPS 11-16-2018, 05:09 PM
Replies: 16
Views: 390
Posted By whswhs
Re: Need help creating and pricing modifiers to make a Devil's Deal advantage

The way I handle this in my fantasy campaign is that each party acquires a Destiny, always a negative one, as it's comparable to a Duty. If one party succeeds in resisting the Destiny, they then...
Forum: GURPS 11-16-2018, 01:22 PM
Replies: 12
Views: 370
Posted By whswhs
Re: Campaign Log: Chaotic Pioneering

I'm reminded of "The War Song of Dinas Vawr" (https://www.poetryfoundation.org/poems/44849/the-war-song-of-dinas-vawr), which I think of as an rpg song from many decades before RPGs were invented:
...
Forum: GURPS 11-16-2018, 12:55 PM
Replies: 27
Views: 2,418
Posted By whswhs
Re: [Basic] Advantage of the Week (#50): Extended Lifespan, Longevity, Unaging

Just as a note, my very first GURPS campaign, using the original edition of GURPS Uplift, had only two combat scenes in a two-year campaign. One was ship to ship, and the other was restrained a...
Forum: Traveller 11-16-2018, 10:11 AM
Replies: 18
Views: 429
Posted By whswhs
Re: waste heat

It's not violation of the laws of thermodynamics when a material such as radium continues to emit energy that was never put into it, even though it was taken so at first. Rather, it's a...
Forum: Roleplaying in General 11-16-2018, 09:42 AM
Replies: 29
Views: 663
Posted By whswhs
Re: Fencing Game Preferences

It seems to me that Corwin was born on the archetypal plane, to effective godhead, rather than earning apotheosis by his deeds in mortal life.
Forum: GURPS 11-16-2018, 09:34 AM
Replies: 27
Views: 2,418
Posted By whswhs
Re: [Basic] Advantage of the Week (#50): Extended Lifespan, Longevity, Unaging

If you are using Unaging to justify having skills that ordinary people don't or can't have, that much seems to be equivalent to Reawakened, which costs 10 points, and is defined as a specialized...
Forum: GURPS 11-15-2018, 06:20 PM
Replies: 27
Views: 1,015
Posted By whswhs
Re: Survival (Urban).

I'd like to add that it's my opinion, on reflection, that Smuggling is the skill the owner of a ship, plane, piece of luggage, etc. uses to get things across a customs boundary without paying import...
Forum: Roleplaying in General 11-14-2018, 09:56 PM
Replies: 29
Views: 663
Posted By whswhs
Re: Fencing Game Preferences

Both parts? We have the technology NOW. . . .

One of my campaigns, years ago, had Errol Flynn as a PC. It was set on the Pearl Bright Ocean described in GURPS Cabal, and I invited the players to...
Forum: Roleplaying in General 11-13-2018, 09:30 PM
Replies: 29
Views: 663
Posted By whswhs
Re: Fencing Game Preferences

I wrote up "Ten Feet of Blue" (the nickname of a Chinese woman who belonged to the 108 stars of destiny) for GURPS Adaptations. She was a lot of fun and probably my favorite character from Water...
Forum: GURPS 11-13-2018, 06:02 PM
Replies: 27
Views: 1,015
Posted By whswhs
Re: Survival (Urban).

The RAW say, "illicit goods at -3, unless you have Streetwise at 12+ or specialize in such goods."
Forum: Roleplaying in General 11-13-2018, 11:23 AM
Replies: 29
Views: 663
Posted By whswhs
Re: Fencing Game Preferences

When I ran a fencing campaign, it was set ca. 1710, when the transition to the smallsword was well under way. That gives you the smallsword, which I find "a more elegant weapon for a civilized age,"...
Forum: GURPS 11-13-2018, 11:06 AM
Replies: 64
Views: 1,757
Posted By whswhs
Re: How do time-travelers calculate the date?

Did T. rex really only last two million years? I had thought of "Cretaceous" and figured that meant, well, the Cretaceous. . . . (I remember noticing a while back how many of the big animals in...
Forum: GURPS 11-12-2018, 09:59 PM
Replies: 27
Views: 1,015
Posted By whswhs
Re: Survival (Urban).

You could also use Merchant with an optional specialization in illegal or smuggled goods.
Forum: GURPS 11-12-2018, 05:13 PM
Replies: 27
Views: 1,015
Posted By whswhs
Re: Survival (Urban).

I think that the Seaman version of Crewman IS Professional Skill (Sailor). I don't see why there would be two different skill. And in any case I don't think you would use either for this particular...
Forum: GURPS 11-11-2018, 08:46 AM
Replies: 64
Views: 1,757
Posted By whswhs
Re: How do time-travelers calculate the date?

Once someone else has traveled in time, you may want to meet them. Or get then first. There's a Poul Anderson novel about that. . . .
Forum: GURPS 11-10-2018, 10:45 PM
Replies: 6
Views: 378
Posted By whswhs
Re: Skills vs Attributes

I wrote detailed rules for this for GURPS Social Engineering: Back to School. But I've also long allowed players to buy up stats. In fact I encourage players to raise Per and Will as steps along the...
Forum: GURPS 11-10-2018, 06:38 PM
Replies: 109
Views: 3,050
Posted By whswhs
Re: Skills and Techniques are too expensive

I think that's a fundamental misconception of the situation.

If you are creating a new game, you may well have a single design goal, and you may optimize every element to serve that goal. But...
Forum: GURPS 11-10-2018, 02:28 PM
Replies: 109
Views: 3,050
Posted By whswhs
Re: Skills and Techniques are too expensive

In my current fantasy campaign, one of the PCs, Hanno, oiginally built on 200 points, has one point invested in a combat skill: Brawling-11. The player says that he only learned that because his...
Forum: GURPS 11-10-2018, 02:22 PM
Replies: 109
Views: 3,050
Posted By whswhs
Re: Skills and Techniques are too expensive

Let me give an example. I made up Independent Income for GURPS Steampunk, after observing that a lot of Age of Steam people didn't "work" or have "jobs" in the usual sense, or (sometimes) had income...
Forum: GURPS 11-10-2018, 02:04 PM
Replies: 109
Views: 3,050
Posted By whswhs
Re: Skills and Techniques are too expensive

Traits have no actual existence; they exist only in an imagined reality. So you could assign any value you liked to any one trait, and it could not be said to be "right" or "wrong."

A value can be...
Forum: GURPS 11-10-2018, 01:14 PM
Replies: 109
Views: 3,050
Posted By whswhs
Re: Skills and Techniques are too expensive

I can't give you a formal algorithm for this. But I can tell you that I've made up a number of new traits for GURPS, in a long succession of books going back to GURPS Steampunk, and it's never been...
Forum: GURPS 11-10-2018, 12:19 AM
Replies: 10
Views: 401
Posted By whswhs
Re: House rule advantage to "give advantages to others"

I'm pretty sure there is a discussion of this structure in GURPS Thaumatology.
Forum: GURPS 11-09-2018, 06:59 PM
Replies: 4
Views: 287
Posted By whswhs
Re: [Basic] Disadvantage of the Week: Greed

In my fantasy campaign Tapestry, Bengta, the ship captain, took Greed at (12). Just recently the Dola's Fortune got back from a voyage of more than 18 months, and made huge returns on trading—they...
Forum: GURPS 11-09-2018, 02:10 PM
Replies: 8
Views: 256
Posted By whswhs
Re: Mitigator Schedule...

I don't have a specific opinion as to whether extending the scale in either direction is a good idea. But yes, this is the scale I was proposing. I would probably treat "1 second" as "constant." It...
Forum: GURPS 11-09-2018, 11:31 AM
Replies: 8
Views: 256
Posted By whswhs
Re: Mitigator Schedule...

It looks like the multiplier for a step is approximately 5; that is, "a number that is closer to 5 than to 0 or 10." So for shorter intervals, I would say 6 hours, 1 hour, 15 minutes, 5 minutes, 1...
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