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Search: Posts Made By: the adventurer
Forum: GURPS 06-11-2012, 12:51 PM
Replies: 19
Views: 1,849
Posted By the adventurer
Re: What exactly determines combat initiative in GURPS?

Thanks for all the help guys. I knew this was simpler then I was making it out to be. Nothing worse then sitting down to run your first GURPS session ever and your brain farting on something so......
Forum: GURPS 06-11-2012, 03:13 AM
Replies: 19
Views: 1,849
Posted By the adventurer
What exactly determines combat initiative in GURPS?

What exactly determines combat initiative in GURPS? This should be obvious, but the only listing for initiative in the index directs me to GROUP Initiative. And for the life of me I can't find a...
Forum: GURPS 04-14-2012, 01:03 PM
Replies: 68
Views: 4,208
Posted By the adventurer
Re: 'Godlike' using GURPS?

One thing I don't see being talked about is the game-world difference between the ORE mechanics Dice/Hard-Dice/Wiggle-Dice.

Hard-Dice and Wiggle-Dice have implications on how talents are treated...
Forum: GURPS 04-13-2012, 08:04 PM
Replies: 60
Views: 3,453
Posted By the adventurer
Re: Could Kickstarter be the future of future GURPS Hardbacks?

No. They knew they were going to be stuck in black & white far enough in advance to commission their artwork to be intended to be printed in black and white. I actually like that it's in b&w it works...
Forum: GURPS 04-13-2012, 04:20 PM
Replies: 16
Views: 990
Posted By the adventurer
When creating NPCs what are the stats you should have fleshed out?

I'm getting ready to start up a GURPS campaign (my first) and I'm building a list of NPCs that my PCs may have to fight or otherwise outwit. So I'm just trying to figure out the bare minimum number...
Forum: GURPS 04-13-2012, 02:18 PM
Replies: 60
Views: 3,453
Posted By the adventurer
Could Kickstarter be the future of future GURPS Hardbacks?

Watching OGRE blow up over on Kickstarter, its made me actively wonder if that sort of pre-order funding could be put to good use in funding new GURPS 4th HCs. Its no secret that the print line has...
Forum: Ogre and G.E.V. 04-13-2012, 02:13 PM
Replies: 1,275
Views: 71,767
Posted By the adventurer
Re: Ogre Kickstarter

Okay. I've been a Steve Jackson Games fan for a lot of years now (okay, a little more then 10. But still) and I've always heard about ORGE. But don't know a lot about it. Seeing this Kickstarter...
Forum: Pyramid 02-18-2012, 03:01 PM
Replies: 10
Views: 1,939
Posted By the adventurer
Re: More Mecha for Pyramid 3-40: Vehicles

Oh hey, another Ryosuke Takahashi show I've not heard of. I'm currently up to my eyeballs in Votoms and Dougram anime, I guess I'll throw another one on the pile.

Also, thanks for the advice on...
Forum: GURPS 02-18-2012, 02:50 PM
Replies: 3
Views: 307
Posted By the adventurer
Re: Suggestion for Underground creature grimoire?

No. I've not looked at any of them. Because I'm not sure which one might suit my needs.
Forum: GURPS 02-18-2012, 12:53 PM
Replies: 1
Views: 295
Posted By the adventurer
Help me design a massive shape-shifting alien race template?

As I continue to plug away at my GURPS Macross campaign, I've begun to develop my main alien antagonist race. I've decided to set my campaign after Space War I, and away from the other major cannon...
Forum: GURPS 02-18-2012, 03:59 AM
Replies: 209
Views: 12,593
Posted By the adventurer
Re: GURPS Market share

You can't see my grin, but I assure you it is very big.


But at least Discworld has some significant 'outside Roleplaying' interest. The first Discworld book is just a generally good Discworld...
Forum: GURPS 02-18-2012, 03:12 AM
Replies: 209
Views: 12,593
Posted By the adventurer
Re: GURPS Market share

World of Darkness not making the top five is also a huge blow. I haven't been following White Wolf's recent history, but they sold their assets and pretty much bowed out of new releases in the last...
Forum: GURPS 02-18-2012, 03:08 AM
Replies: 3
Views: 307
Posted By the adventurer
Suggestion for Underground creature grimoire?

I'm working on a contemporary (well, TL7) fantasy/horror adventure campaign, and for my opening act I want to use underground monsters as the main threat. So I'm looking for a released GURPS product...
Forum: Pyramid 02-18-2012, 03:00 AM
Replies: 10
Views: 1,939
Posted By the adventurer
Re: More Mecha for Pyramid 3-40: Vehicles

This might be a good place to ask this question. Reconfigurable Systems, if you have a robot arm that transforms into a missile battery, is it assumed that that battery can fire while in Arm mode? Or...
Forum: Warehouse 23 Digital 02-18-2012, 02:02 AM
Replies: 7
Views: 1,124
Posted By the adventurer
Re: [New Release] Pyramid #3/40: Vehicles

Just when I was about to give up figuring out how to optimize my GURPS Macross game, this drops with all fine details I need to spec out my Valks. Not to mention a perfect example craft I can use...
Forum: GURPS 01-16-2012, 12:18 AM
Replies: 15
Views: 924
Posted By the adventurer
Re: Help me understand Martial Arts in rules term??

This part.

Helped me wrap my head around the core concepts, so I could understand the more complicated ideas.
Forum: GURPS 01-14-2012, 11:46 PM
Replies: 15
Views: 924
Posted By the adventurer
Re: Help me understand Martial Arts in rules term??

I just want to say thanks, the advice in this thread has really helped me wrap my head around Styles and Techniques.
Forum: GURPS 01-14-2012, 02:10 AM
Replies: 15
Views: 924
Posted By the adventurer
Help me understand Martial Arts in rules term??

I've a player who wants to play a character skilled in Krav Maga. So I busted out my copy of Martial Arts, but have found myself lost on how exactly Techniques work, as apparently that is what...
Forum: GURPS 12-10-2011, 10:38 PM
Replies: 20
Views: 1,080
Posted By the adventurer
Re: Modern to fantasy

I've never done this. But if I tried it, I would make my players build 150 point 'normal people'. And after their arrival in the Fantasy world, have some plot related event imbue them with another...
Forum: GURPS 12-10-2011, 02:30 PM
Replies: 25
Views: 1,673
Posted By the adventurer
Re: Advice for running Macross in GURPS?

Hmm. That might be a little too powerful. Though, in Macross, the ARMD carries are very small capital ships comparatively to most. (ex: The ARMD's mass is only 200,000 tons. The Macross...
Forum: GURPS 12-10-2011, 02:05 PM
Replies: 25
Views: 1,673
Posted By the adventurer
Re: Advice for running Macross in GURPS?

An idea. Are there specific rules dealing with modular systems?

Also, I stated up an ARMD Class Space Carrier (http://www.macross2.net/m3/macrossdyrl/armd-dyrl.htm), of which will be my PCs main...
Forum: GURPS 12-10-2011, 01:00 PM
Replies: 25
Views: 1,673
Posted By the adventurer
Re: Advice for running Macross in GURPS?

Sound like a new system might be in order to simulate hard points. Perhaps

External Mounts (provides SM in Hard Points for expansion equipment in the Hull in which its located. Expansion equipment...
Forum: GURPS 12-10-2011, 11:43 AM
Replies: 25
Views: 1,673
Posted By the adventurer
Re: Advice for running Macross in GURPS?

It sounds like I might need to look into that rule for turning 1 System into 3 smaller systems. Which book might that be in?
Forum: GURPS 12-10-2011, 03:08 AM
Replies: 25
Views: 1,673
Posted By the adventurer
Re: Advice for running Macross in GURPS?

This is what I've come up with so far.



My only question is, putting the Fuel Tanks in the arms... does that mean they can't be accessed while in arm mode? That makes some since, since you'll...
Forum: GURPS 12-10-2011, 02:13 AM
Replies: 25
Views: 1,673
Posted By the adventurer
Re: Advice for running Macross in GURPS?

I'm trying to come up with a new system to emulate Energy Conversion Armor (instead of just using Nano Composite like the example in SS4) that is standard on Valks.

Energy Conversion Armor is...
Showing results 1 to 25 of 220

 
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