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Search: Posts Made By: Magesmiley
Forum: Daily Illuminator 05-20-2018, 09:17 PM
Replies: 31
Views: 610
Posted By Magesmiley
Re: May 20, 2018: Gaming Clubs

I suppose that I'm one of the active members of SWAT, running Car Wars tournaments at two conventions annually.

I have a long-running 3.5 D&D campaign that plays roughly weekly. This group is my...
Forum: Car Wars 05-02-2018, 05:55 PM
Replies: 24
Views: 1,479
Posted By Magesmiley
Re: Car Wars @ Kublacon 2018

FWIW, I'd strongly advocate building a colorful 3D arena first. Player turnout is much, much better. Cost is higher for materials (and more work to set up), but the eye candy factor is huge. Pick...
Forum: Car Wars 04-12-2018, 03:20 PM
Replies: 12
Views: 1,089
Posted By Magesmiley
Re: Heavy duty turning keys?

For my 3X events, I use triple-sized turn keys printed on 110 lb. cardstock which has been laminated (I usually run them through the laminator twice) and then cut out using an Exacto knife. In...
Forum: Car Wars 04-11-2018, 09:59 AM
Replies: 4
Views: 688
Posted By Magesmiley
Re: Classic Battle Report

My group occasionally did an Amateur Night event with Stingers where everyone started at their maximum speed. And this was with 8 players. And in the Crosshairs Arena from ADQ 9/3. So everyone was...
Forum: Car Wars 04-07-2018, 09:05 PM
Replies: 19
Views: 1,174
Posted By Magesmiley
Re: Opinions wanted: Arena Design

I can seriously relate to that. I had major issues with paint adhesion on KEAR that forced a major repaint only a week and a half before a convention.

What I've found helps is to build up your...
Forum: Car Wars 03-28-2018, 06:29 PM
Replies: 20
Views: 1,906
Posted By Magesmiley
Re: Car Wars at Conquest Sacramento 2018 March 23-25

I'm a bit curious about attendance numbers as well. Any demographics you noticed would be of interest to me too.
Forum: Car Wars 03-22-2018, 09:42 PM
Replies: 19
Views: 1,174
Posted By Magesmiley
Re: Opinions wanted: Arena Design

I'd mock it up. The channels in Rainbow Bay are tighter than that.

I'm a bit unsure on doing 8 players in the corners. Maybe if you put a small (2" @ Classic scale) square in the corner instead of...
Forum: Car Wars 03-22-2018, 12:40 PM
Replies: 19
Views: 1,174
Posted By Magesmiley
Re: Opinions wanted: Arena Design

The paths looks reasonable. You might go with the gates in the center of each side. The walls plus the center column would block LOS pretty well.

That said, that's a lot of cuts and pieces.

A...
Forum: Car Wars 03-21-2018, 05:11 PM
Replies: 19
Views: 1,174
Posted By Magesmiley
Re: Opinions wanted: Arena Design

One question is how many players you're going to have.

18 x 18 might be ok if you're only looking at 2-4 players. (The original Harshman Stadium from the pocket box was only 21" x 16") Its...
Forum: Car Wars 03-11-2018, 10:51 AM
Replies: 28
Views: 1,608
Posted By Magesmiley
Re: Car Wars Beginner Here! (Classic Edition)

As mentioned before - turrets provide number of spaces for weapons equal to their size which don't count against the spaces in the vehicle. The only thing which counts against the vehicle spaces is...
Forum: Car Wars 02-28-2018, 10:50 PM
Replies: 14
Views: 834
Posted By Magesmiley
Re: Dear Steve: 1985 Autoduel for Steam?

It's a bit tough to tell what the mechanics being used for damage, aiming, and whatnot are from the demo. (Which was a weapon test of some sort?) Graphics looked ok for an initial starting point.
...
Forum: SJ Games Discussion 02-27-2018, 07:36 PM
Replies: 1,333
Views: 266,226
Posted By Magesmiley
Re: Report To The Stakeholders

I was a bit curious if there was going to be any additional information or updates planned for the near future in regards to this particular item from the 2018 priorities. It's been awhile since the...
Forum: Car Wars 02-27-2018, 07:20 PM
Replies: 28
Views: 1,608
Posted By Magesmiley
Re: Car Wars Beginner Here! (Classic Edition)

They're different.

It's a greatly simplified version of the game. A bunch of stuff is altered from the 2nd Edtion Compendium/Classic (4th edition) sets to make the play simpler and fit on a single...
Forum: Car Wars 02-26-2018, 09:49 PM
Replies: 28
Views: 1,608
Posted By Magesmiley
Re: Car Wars Beginner Here! (Classic Edition)

I've tinkered with using images, but I've found that the unwound table in the link seems to be easier for people to understand, as it only requires two asterisks (reduce the speed if targeting from...
Forum: Car Wars 02-22-2018, 06:58 PM
Replies: 54
Views: 4,084
Posted By Magesmiley
Re: Stories, Movies and Music to set the mood.

That's because it was part of the music stretch reward from the Ogre Designer Edition Kickstarter (update #234 mentions it). I need to remember to play it before the final round of my next Car Wars...
Forum: Car Wars 02-21-2018, 11:23 PM
Replies: 28
Views: 1,608
Posted By Magesmiley
Re: Car Wars Beginner Here! (Classic Edition)

The process for speed targeting modifiers is a pretty accurate simulation, but the process is kind of a mess. Fortunately, a clearer way to get the same results has been figured out.

Take a look...
Forum: Car Wars 02-21-2018, 01:09 PM
Replies: 54
Views: 4,084
Posted By Magesmiley
Re: Stories, Movies and Music to set the mood.

And you shouldn't forget the Uncle Al piece that was included with the Ogre music.
Forum: Trading Post 02-19-2018, 10:17 PM
Replies: 10
Views: 528
Posted By Magesmiley
Re: WTS: Autoduel miniatures

I am interested in these if you haven't parted with them already.
Forum: Car Wars 02-18-2018, 10:00 PM
Replies: 28
Views: 1,608
Posted By Magesmiley
Re: Car Wars Beginner Here! (Classic Edition)

Hi, and welcome to the forums!

Car Wars beckons back to the days of simulation games, and it does a pretty good job of that (most consider it the gold standard for car simulations).

One of the...
Forum: Car Wars 02-18-2018, 06:13 PM
Replies: 5
Views: 443
Posted By Magesmiley
Re: Car Wars Wish List for Warehouse 23

Car Wars Vehicle Design Sheets
GURPS Autoduel Car Warriors

A few more esoteric items that probably wouldn't sell on their own, but might make neat promo type items (or maybe a bonus item if...
Forum: Car Wars 02-12-2018, 03:32 PM
Replies: 36
Views: 1,560
Posted By Magesmiley
Re: Car Wars Arenas

There's one in the Seattle area from Road Atlas Volume 2 that I drew up as a massive, 4 map sheet arena. We actually played on it a lot, as we usually had 8-12 players. I've still got it somewhere on...
Forum: Car Wars 02-09-2018, 12:38 PM
Replies: 34
Views: 2,586
Posted By Magesmiley
Re: Dreg gangs

Good read. Hope your players had a good time.



FWIW, 26 was the right number by the rules - the maximum damage that a vehicle can inflict in a collision is equal to the damage that turns it...
Forum: Car Wars 02-03-2018, 10:28 AM
Replies: 4
Views: 350
Posted By Magesmiley
Re: OrcaCon Car Wars Tournament Results

As Michael mentioned, for those who might've bypassed the SJG home page, the February 3, 2018 Daily Illuminator...
Forum: Car Wars 02-02-2018, 01:51 PM
Replies: 5
Views: 432
Posted By Magesmiley
Re: "Fleshing Out" _CW_ Car Makers

When I was building my last 3D arena, one of the things that I did was go through the various ADQs looking at the company's logos (I made banner ads for my arenas from them, adding some color in many...
Forum: Car Wars 02-02-2018, 01:38 PM
Replies: 36
Views: 1,560
Posted By Magesmiley
Re: Car Wars Arenas

If I recall, at one point Scott Haring indicated how much easier it was to do the maps for Arenas and that most of the old maps were done by hand, using stuff like graphic tape.
Showing results 1 to 25 of 1135

 
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