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Search: Posts Made By: GnomesofZurich
Forum: Dungeon Fantasy Roleplaying Game 06-13-2018, 10:28 AM
Replies: 7
Views: 1,073
Posted By GnomesofZurich
Re: Pyramid #3/109: Thaumatology V

I have a player using it now, we're playing "Against the Rat-men". Thus far his mage hunter specific abilities haven't come into play too much, although he did get to use Dispel Magic against some...
Forum: GURPS 06-11-2018, 04:22 AM
Replies: 1
Views: 243
Posted By GnomesofZurich
Re: Dungeon Fantasy Perk Limit

GURPS Dungeon Fantasy 11 Power-Ups is pretty clear on that:



Techniques are not skills. Esoteric skills are not combat skills, although I can see an argument for Throwing Art.

If you have...
Forum: Dungeon Fantasy Roleplaying Game 05-29-2018, 04:19 AM
Replies: 4
Views: 614
Posted By GnomesofZurich
Re: 'Smell A Rat', Advice or help please? Anyone who has run it?

I think fitting it into a 3 or 4 hour session could be challenging. I ran it for a group of inexperienced roleplayers with limited to no previous experience with GURPS, and it ended up stretching out...
Forum: Warehouse 23 Digital 05-28-2018, 04:32 AM
Replies: 1
Views: 475
Posted By GnomesofZurich
Pyramid summaries on Warehouse23

Although I guess it's been this way for almost two years, could you please bring back the more complete summaries of Pyramid issues? For issues of Pyramid #3/1 through Pyramid #3/93 the summaries are...
Forum: GURPS 05-28-2018, 04:23 AM
Replies: 19
Views: 1,228
Posted By GnomesofZurich
Re: Pyramid Technomancer experiment

Thaumatology and/or Thaumatology: Ritual Path Magic
Pyramid #3/58 Urban Fantasy II has the article 'Hunting the Cabal', which brings the Cabal into GURPS Monster Hunters
Pyramid #3/97 Strange...
Forum: GURPS 05-26-2018, 05:08 AM
Replies: 19
Views: 1,228
Posted By GnomesofZurich
Re: Pyramid Technomancer experiment

Definitely. We already have this in non-Pyramid form for Reign of Steel and Transhuman Space, but there are a number of settings that would be nice to see updated and brought into the 4E ruleset. On...
Forum: Dungeon Fantasy Roleplaying Game 05-03-2018, 10:23 AM
Replies: 4
Views: 680
Posted By GnomesofZurich
Re: Nets in DFRPG

If this is the case, has there been any errata/FAQ/optional rule addressing this for GURPS?
Forum: GURPS 05-01-2018, 10:31 AM
Replies: 25
Views: 1,163
Posted By GnomesofZurich
Re: [Weapon Master] How many weapons & what qualifies?

You may want to check out the Hoplite template Kromm put together: http://forums.sjgames.com/showpost.php?p=2164467&postcount=7

I know a Hoplite isn't the same as a Roman Legionnaire, but their...
Forum: GURPS 03-19-2018, 02:29 PM
Replies: 3
Views: 193
Posted By GnomesofZurich
Re: Reach of SM+2 race with Dwarfism

I suppose looking at a SM+3 giant with dwarfism is relevant for comparison. SM+3 has Reach +2. Applying the -1 SM from Dwarfism gives SM+2, which has a Reach +1. Applying a further -1 Reach from...
Forum: GURPS 03-19-2018, 04:19 AM
Replies: 3
Views: 193
Posted By GnomesofZurich
Reach of SM+2 race with Dwarfism

Having searched through the forums and the FAQ, I am still unsure if I am applying this correctly.

A SM+2 character has +1 Reach
A SM+1 character has +0* Reach (*Reach 'C' weapons increase to...
Forum: GURPS 03-04-2018, 11:51 AM
Replies: 16
Views: 681
Posted By GnomesofZurich
Re: Shield Specialist in DF

DF8, Treasure Tables, has rules for modifying a small/light shield into a Throwing Shield and optionally Blade-edged, using Thrown Weapon (Disc).
Forum: Dungeon Fantasy Roleplaying Game 11-19-2017, 02:12 PM
Replies: 4
Views: 661
Posted By GnomesofZurich
Re: Barbarian Cat-Woman from the Moon

I'm trying to figure out your shield. None of the shields from p.107 of Adventurers costs $200, and all weigh significantly more than 4 lbs. None of the shield modifiers look arrive at that cost and...
Forum: Dungeon Fantasy Roleplaying Game 11-12-2017, 06:14 AM
Replies: 11
Views: 806
Posted By GnomesofZurich
Re: Experiences running "I Smell A Rat"?

I ran my first session with this adventure last night. Party of 5 adventurers (although one opted to stay up with Lee to secure the door) were beset upon by 4 huge spiders. The players either have no...
Forum: Dungeon Fantasy Roleplaying Game 10-11-2017, 03:46 PM
Replies: 4
Views: 337
Posted By GnomesofZurich
Re: Miao Miao's Vow

Thanks! Read literally, it did seem rather restrictive for only -5 points.
Forum: Dungeon Fantasy Roleplaying Game 10-11-2017, 03:35 PM
Replies: 6
Views: 475
Posted By GnomesofZurich
Re: Is there a collection of all the one-off PDFs?

I don't think that is what Pseudonym is looking for, rather a collection of the characters (Amiro, Lyndon, Emily), spells (Retribution...) and monsters (Squirrel-Pion...) released in Kickstarter...
Forum: Dungeon Fantasy Roleplaying Game 10-11-2017, 03:26 PM
Replies: 4
Views: 337
Posted By GnomesofZurich
Miao Miao's Vow

Miao Miao (from Delvers To Go, p.9) has Vow (Use only rapiers) [‑5], as well as Fast-Draw (Knife), Thrown Weapon (Knife) and a bunch of throwing knives. Is this an error, or is the Vow only...
Forum: Dungeon Fantasy Roleplaying Game 09-27-2017, 02:47 PM
Replies: 14
Views: 734
Posted By GnomesofZurich
Re: Holy Warrior's Heroic Might alternative

Easy, just call it a flat 10 seconds.
Forum: GURPS 05-02-2017, 04:24 PM
Replies: 6
Views: 494
Posted By GnomesofZurich
Re: Cyberworld + Action

You probably want Pyramid #3/51 as well, since it has expanded cybernetic implants and bionics.
Forum: GURPS 05-02-2017, 04:23 PM
Replies: 30
Views: 1,110
Posted By GnomesofZurich
Re: Opposite of Easy to Read

Agreed. As per usual in GURPS, don't confuse the name of the, in this case hypothetical, trait with the mechanics.
Forum: GURPS 05-01-2017, 04:56 AM
Replies: 30
Views: 1,110
Posted By GnomesofZurich
Re: Opposite of Easy to Read

To answer my own question: Pyramid #3/51, p. 20 references a perk called Hard to Read (under the Eyeshields entry).
Forum: GURPS 05-01-2017, 03:29 AM
Replies: 30
Views: 1,110
Posted By GnomesofZurich
Re: Opposite of Easy to Read

Book and page reference? I checked all the likely sources before asking about this.
Forum: GURPS 04-30-2017, 06:35 PM
Replies: 30
Views: 1,110
Posted By GnomesofZurich
Re: Opposite of Easy to Read

One question: is the Always On modifier appropriate here? It doesn't seem all that disadvantageous to have this always working.

Here's a working draft of the Adjustable Heart, converted for 4E.
...
Forum: GURPS 04-30-2017, 05:05 PM
Replies: 30
Views: 1,110
Posted By GnomesofZurich
Re: Opposite of Easy to Read

Thanks, I have read that one, but didn't consider it for this.
Forum: GURPS 04-30-2017, 04:14 PM
Replies: 30
Views: 1,110
Posted By GnomesofZurich
Re: Opposite of Easy to Read

My initial thought, too, but Metabolism Control only benefits your HT rolls. This would be imposing penalties on others as a result of your control. So, it might work as an enhancement, or I could...
Forum: GURPS 04-30-2017, 11:52 AM
Replies: 30
Views: 1,110
Posted By GnomesofZurich
Re: Opposite of Easy to Read

Thanks for all of the responses. At this point I'm leaning towards a new advantage. Obscure really doesn't seem a good fit - it's active interference with a sense and affects a 2 yard radius. Getting...
Showing results 1 to 25 of 1071

 
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