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Search: Posts Made By: munin
Forum: GURPS Yesterday, 12:45 PM
Replies: 58
Views: 691
Posted By munin
Re: Granting and Curing Afflictions

By "base" Affliction I mean something like…Affliction (Accessibility, Enthralled Only, -60%*; Cumulative, +400%; Extended Duration, Permanent, +300%) [74]

* equivalent to "1 in a million"...
Forum: GURPS 01-18-2018, 07:56 PM
Replies: 58
Views: 691
Posted By munin
Re: Granting and Curing Afflictions

Right, so I'm saying the modular ability will be a lot cheaper if you don't have to pay modular ability pricing for the base Affliction it creates.
Forum: GURPS 01-18-2018, 09:55 AM
Replies: 58
Views: 691
Posted By munin
Re: Granting and Curing Afflictions

Unless the Modular Ability is allocating Afflictions (or improving an Affliction), how does it improve the enthralled person?
Forum: GURPS 01-18-2018, 09:42 AM
Replies: 32
Views: 784
Posted By munin
Re: Volumetric Sight

I think this will be the way I go though. It seems the cleanest model of what I what: all-around vision, from every point in an area.

As to cost, well, Clairvoyance increases its range less...
Forum: GURPS 01-17-2018, 10:47 PM
Replies: 58
Views: 691
Posted By munin
Re: Granting and Curing Afflictions

One thing you can do to bring the cost down is to move the base Affliction out of the Modular Ability and then, instead of limiting the MA to allocating Afflictions of a certain type, limit it to...
Forum: GURPS 01-16-2018, 11:48 PM
Replies: 32
Views: 784
Posted By munin
Re: Volumetric Sight

I think No Range is just Melee Attack.

I was thinking that Area Effect would moot Penetrating -- if part of your area was on the other side of the wall, then you get 360° POVs from that side of...
Forum: GURPS 01-16-2018, 01:01 PM
Replies: 32
Views: 784
Posted By munin
Re: Volumetric Sight

Like Detect, Scanning Sense doesn't by default give you an image, it's more like a relief map (and just the side facing you). Penetrating will get you through a few inches, but even if you allow...
Forum: GURPS 01-16-2018, 10:13 AM
Replies: 32
Views: 784
Posted By munin
Volumetric Sight

Imagine you can see from all points in a volume around you simultaneously. Not shifting POV within that volume, but all points at the same time in all directions. Maybe you have a non-point form of...
Forum: GURPS 01-16-2018, 09:44 AM
Replies: 12
Views: 409
Posted By munin
Re: [Basic] Advantage of the Week (#48): Enhanced Move

A discussion we had a while back was which form of Enhanced Move to use for Insubstantial movement (air, ground, etc.). Insubstantial movement uses the same "propulsion" whether you're in air, water,...
Forum: GURPS 01-05-2018, 09:49 AM
Replies: 13
Views: 359
Posted By munin
Re: Rebuilding Affliction

That's just using their point value again. It's basically saying you think the Advantage enhancement should be half the cost it is now?
Forum: GURPS 12-24-2017, 07:19 AM
Replies: 7
Views: 272
Posted By munin
Re: [Thaumatology/Magic] Modular Ability For Spells

The charms mechanism of Ritual Path Magic is very similar to Vancian magic (you "prepare spells for the day"), while still allowing improvisation as well.
Forum: GURPS 11-24-2017, 11:26 AM
Replies: 11
Views: 321
Posted By munin
Re: Dual Weapon Attack with Rapid Strike

Martial Arts suggests the cinematic option of allowing more than one rapid strike (p. MA127) at a cumulative -6 penalty for all attacks (-6/-6 for two, -12/-12/-12 for three, -18/-18/-18/-18 for...
Forum: GURPS 11-12-2017, 08:21 AM
Replies: 61
Views: 1,311
Posted By munin
Re: Defense bonus and ATR

I think the simplest would be to use the Time Spent scaling (p. B346): each doubling gives +1. Thus someone with ATR 1 could justifiably purchase DB +1, ATR 3 for DB +2, ATR 7 for DB +3, etc.
Forum: GURPS 11-08-2017, 07:09 AM
Replies: 13
Views: 528
Posted By munin
Re: Summoning allies with Ritual Path Magic

What don't you like about it? If it's going to use the exact same costs as Altered Trait, Allies then why not just use the existing mechanic which already has a history of modifiers/decisions/etc.?...
Forum: GURPS 10-23-2017, 10:04 AM
Replies: 5
Views: 338
Posted By munin
Re: GURPS Sorcery Afflicting Innate Attacks

A sorcery spell which grants an advantage (such as an Innate Attack trait) to a subject is a Buff (GURPS Thaumatology: Sorcery, p. 9). Most Buffs are built as Afflictions with a fixed duration (which...
Forum: GURPS 10-20-2017, 11:27 AM
Replies: 31
Views: 736
Posted By munin
Re: [Spaceships] [Ultra-Tech] Building yet another Space Opera setting

RAW, increasing construction capacity in space is very slow. For example, it takes about a century for an SM+14 Class IV Space Orbital to build an SM+15 Class V Space Orbital (Spaceships 6)....
Forum: GURPS 09-24-2017, 07:48 AM
Replies: 14
Views: 706
Posted By munin
Re: Simplified Template Design Concept

Personally, I write up skills more like advantages, with the level right next to the name. For example:


Anthropology 14 (H/IQ+1) [8]
Area Knowledge 13 (E/IQ+0) [1]

I find it much easier to...
Forum: GURPS 08-31-2017, 10:06 AM
Replies: 22
Views: 811
Posted By munin
Re: Social Engineering at the highest levels

The answer is "no". The most it can do is tell you who won the negotiation. The details of what a win looks like (what the actually achieved) is up to role-playing.

It might be interesting to...
Forum: GURPS 08-13-2017, 07:40 AM
Replies: 23
Views: 849
Posted By munin
Re: Increased Range

Guided Weapon needs additional Concentrate manuevers if the target is past 1/2D and Homing Weapon requires an Aim maneuver, but both imbuements eliminate range penalties.
Forum: GURPS 07-16-2017, 08:08 AM
Replies: 3
Views: 303
Posted By munin
Re: [Spaceships] Alcubierre-class forward jump station

Did you mean:

[3-5!] Jump Gate
[6,core] Super Fusion Reactors (four Power Points each)

Because as it was you didn't have enough reactors to run all three jump gates at once, this was a...
Forum: GURPS 07-02-2017, 07:42 AM
Replies: 190
Views: 6,268
Posted By munin
Re: Maximum Realistic Reaction Bonus

Except in this case, one of the advantages explicitly says it comes with "nuisances" like slave traders which will "become a problem for you" (p. B21). They might not seek you out regularly like an...
Forum: GURPS 06-19-2017, 09:07 AM
Replies: 5
Views: 186
Posted By munin
Re: divided power Compartmentalized Mind

"Shared Resources, -40%" (p. B51) is similar in concept, but I'm not sure if the value is justified in this case.
Forum: GURPS 06-13-2017, 11:07 AM
Replies: 14
Views: 631
Posted By munin
Re: [Sorcery] Scrolls

Another option for a Powers-based magic system is the Triggered Delay enhancement. It can be used (http://forums.sjgames.com/showpost.php?p=229786&postcount=9) to model the creation of solid objects...
Forum: GURPS 06-11-2017, 01:07 PM
Replies: 14
Views: 631
Posted By munin
Re: [Sorcery] Scrolls

Or just stack the blank srolls on top of each other and use a special ink that "soaks" through all layers as you write? It's a magical process, it can be anything you want.
Forum: GURPS 06-01-2017, 07:43 AM
Replies: 6
Views: 368
Posted By munin
Re: [Spaceships] Control Rooms With Reactionless Drives

Just for fun…

Looking at the crew stations in Ultra-Tech (p. 24), each Spaceships control station probably weighs 100 lb., so make up at most 3.33% of the Control Room's mass (at SM+5).

Looking...
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