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Search: Posts Made By: Tallor
Forum: GURPS 12-04-2016, 10:40 AM
Replies: 23
Views: 1,068
Posted By Tallor
Clumsy Zombies?

Some zombies are really, really clumsy. They trip over street curbs, fall through windows instead of smashing them, and seem to find difficulty standing up for long periods of time.

For these...
Forum: GURPS 11-25-2016, 09:42 PM
Replies: 54
Views: 2,333
Posted By Tallor
Re: Urban Survival for Campfires Indoors?

Yes exactly! And I feel like I've seen that example in an official GURPS book! O:
Forum: GURPS 11-25-2016, 09:40 PM
Replies: 0
Views: 200
Posted By Tallor
Is available for campaign help!

Exactly what is says on the tin. I'm available to help with characters, campaigns, settings, etcetera!
Forum: GURPS 11-25-2016, 01:16 PM
Replies: 3
Views: 488
Posted By Tallor
Re: Pre-Post Post

Thanks y'all!
Forum: GURPS 11-25-2016, 12:40 PM
Replies: 54
Views: 2,333
Posted By Tallor
Urban Survival for Campfires Indoors?

I feel like GURPS made a note of this use of the skill... but I can't find it anywhere!
Forum: GURPS 11-24-2016, 12:46 PM
Replies: 4
Views: 622
Posted By Tallor
"Yah, robot mule!"

So here's an idea. GURPS Ultratech has the robot mule (p79-80), which can be commanded and teleoperated.

Now, could the wheeled "mule" have reigns so someone with Riding (Equines) is more...
Forum: GURPS 11-22-2016, 07:33 PM
Replies: 3
Views: 488
Posted By Tallor
Pre-Post Post

Am I allowed to post about availability, in the context of helping people who may want help making adventures?

I ask this beforehand because I like this site and I REALLY don't want to get in...
Forum: GURPS 11-22-2016, 07:27 PM
Replies: 17
Views: 937
Posted By Tallor
Re: What blocks Pressure Points skill?

Well, I suppose I didn't need to comment. o-O
Forum: GURPS 11-22-2016, 07:26 PM
Replies: 17
Views: 937
Posted By Tallor
Re: What blocks Pressure Points skill?

Machine should block unless the martial artist knows the machine VERY well.
Unliving would block-- unless they're chi-powered zombies!
Rigid armor should always work, since the pressure isn't...
Forum: GURPS 11-14-2016, 04:05 PM
Replies: 10
Views: 606
Posted By Tallor
Re: The "Stop Teleporting!" Spell?

An Elder Thing with no psi defenses?

*x-files theme plays*
Forum: GURPS 11-14-2016, 04:03 PM
Replies: 10
Views: 449
Posted By Tallor
Re: Eyes of Death and Unseen Targets

New lens for swashbucklers: Eye of Death Matador. Olé!
Forum: GURPS 11-14-2016, 04:01 PM
Replies: 11
Views: 527
Posted By Tallor
Hyperdense Plating!

At TL11 (or TL10+1 in weird science adventures), hyperdense blades and hyperdense darts come into play, allowing some very powerful armor penetration.

It got me thinking--what about hyperdense...
Forum: GURPS 11-12-2016, 04:53 PM
Replies: 10
Views: 606
Posted By Tallor
Re: The "Stop Teleporting!" Spell?

I'm not familiar with that acronym...
Forum: GURPS 11-11-2016, 03:23 PM
Replies: 10
Views: 606
Posted By Tallor
Re: The "Stop Teleporting!" Spell?

I just noticed that its Blink ability has no roll required... can it be penalized at all anyway? o-O
Forum: GURPS 11-11-2016, 03:05 PM
Replies: 10
Views: 449
Posted By Tallor
Re: Eyes of Death and Unseen Targets

I mean having a cloak, probably held in both hands like a bedsheet, between you and the Eye, preventing it from actually seeing you. It can see the sheet, and knows where you are, but since it can't...
Forum: GURPS 11-11-2016, 03:00 PM
Replies: 10
Views: 606
Posted By Tallor
The "Stop Teleporting!" Spell?

I was working on a sort of "Elder Thing Compendium" all about how to fight the Elder Things in GURPS: Dungeon Fantasy. I was thinking about the Watcher at the Edge of Time, and how they can teleport...
Forum: GURPS 11-11-2016, 02:33 PM
Replies: 10
Views: 449
Posted By Tallor
Re: Eyes of Death and Unseen Targets

So what about something like a cloak or a curtain?
Forum: GURPS 11-11-2016, 12:43 PM
Replies: 10
Views: 449
Posted By Tallor
Eyes of Death and Unseen Targets

The DF monster Eye of Death is pretty creative. Its low HP and DR 0 make it vulnerable, but it has a very high dodge and can sneak into the shadows. It can also do toxic damage to any individual it...
Forum: GURPS 11-08-2016, 02:01 PM
Replies: 22
Views: 1,063
Posted By Tallor
Re: Ultratech Intermediate Rounds?

Neato! I imagine that would combine well with 25- or 40mm grenades. Indirect-fire homing grenades!

PS. What about electrothermal guns with APFSDS rounds? o:
Forum: GURPS 11-08-2016, 01:55 PM
Replies: 22
Views: 1,063
Posted By Tallor
Re: Ultratech Intermediate Rounds?

I thought homing was limited to 15mm gyroc rounds..? o:
Forum: GURPS 11-07-2016, 09:25 PM
Replies: 19
Views: 1,131
Posted By Tallor
Re: Quick Question about Holdout

Like a necklace!

...Wait...
Forum: GURPS 11-07-2016, 08:56 PM
Replies: 22
Views: 1,063
Posted By Tallor
Ultratech Intermediate Rounds?

Ultratech has the 7mm and the mighty 10mm rifle bullet, but both of these have a little too much punch for civilian duty (or assault rifles, which do a bit less damage for higher RoF).

Instead of...
Forum: GURPS 11-06-2016, 03:55 PM
Replies: 6
Views: 599
Posted By Tallor
Updating GURPS on tvtropes, anyone?

My coding skills are rather lacking (at least with the system tvtropes uses) but I'd really like to contribute to the page, especially since no one seems to have touched it since 2011.

Though if...
Forum: GURPS 11-05-2016, 06:36 PM
Replies: 19
Views: 1,131
Posted By Tallor
Re: Quick Question about Holdout

Note the note I noted about choke holds, though!
Forum: GURPS 11-05-2016, 06:35 PM
Replies: 6
Views: 565
Posted By Tallor
Re: Ultra-Tech Guns and High Cyclic Controlled Bursts

I imagine all conventional automatic rifles and carbines could have #3-9, but I wonder what other weapons could use HCCBs. The Gatling Carbine would be hilarious at #10.
Showing results 1 to 25 of 593

 
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