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Search: Posts Made By: johndallman
Forum: GURPS Today, 02:42 AM
Replies: 1,394
Views: 163,213
Posted By johndallman
Re: Gaming Ballistic - GURPS Content Posts

You're very welcome, and you'd done almost all the work. I realised I hadn't scanned the GURPS blogs this week, wondered if you'd done the pull, and from there on the only difficulty was getting the...
Forum: GURPS Yesterday, 04:56 PM
Replies: 319
Views: 19,274
Posted By johndallman
Re: Campaign: Facets

With enough magic, they should be able to get it across the Atlantic, but "enough" might be really quite a lot.

I bet the US Army puts large numbers on the sides of its airships, so that they can...
Forum: GURPS Yesterday, 04:43 PM
Replies: 1,394
Views: 163,213
Posted By johndallman
Re: Gaming Ballistic - GURPS Content Posts

GURPSDay Summary May 18, 2018 – May 24, 2018 (https://gamingballistic.com/2018/05/24/gurpsday-summary-may-18-2018-may-24-2018/)

Since Douglas Cole made the post on his blog, but not here, it...
Forum: GURPS Yesterday, 12:09 PM
Replies: 88
Views: 1,698
Posted By johndallman
Re: The 0-point traitless character.

I presume you're talking about a modern-day hunter-gatherer who has seen automobiles before, and is thus not shocked or frightened by them, and who shares a language with you? If those two barriers...
Forum: Forum Feedback and Help Yesterday, 10:34 AM
Replies: 4
Views: 217
Posted By johndallman
Forum: GURPS Yesterday, 09:27 AM
Replies: 6
Views: 150
Posted By johndallman
Re: Attack Destroys Body if Fatal Enhancement?

In a setting where there is ressurection, that is an overly cheap way of preventing people taking advantage of it.
Forum: GURPS Yesterday, 04:40 AM
Replies: 1
Views: 101
Posted By johndallman
[Basic] Disadvantage of the Week: Dependents

Dependents [-1 to -180] are NPCs for which the character has social and/or material responsibility. Their disadvantage value depends on their competence, as measured by point value relative to the...
Forum: Warehouse 23 Digital 05-24-2018, 04:30 PM
Replies: 52
Views: 5,996
Posted By johndallman
Re: The 2018 Digital Release Speculation Thread

And today we have Pyramid #3/115, Technomancer (http://www.warehouse23.com/products/pyramid-number-3-slash-115-technomancer).
Forum: Traveller 05-23-2018, 04:08 PM
Replies: 587
Views: 59,185
Posted By johndallman
Re: 'Imperial Culture' (non-canonista)

A large reflective balloon tethered to the satellite would seem like an easy solution to that problem.
Forum: GURPS 05-22-2018, 03:50 PM
Replies: 6
Views: 138
Posted By johndallman
Re: Combat Piloting

GURPS' Combat Piloting is a Technique of Piloting, described in Gun-Fu and Tactical Shooting.

However, this does something different from Hero System's Combat Piloting, if that's what you're...
Forum: Forum Feedback and Help 05-22-2018, 03:23 PM
Replies: 4
Views: 217
Posted By johndallman
Post-outage, something is still shaky

I made a post in this thread (http://forums.sjgames.com/showthread.php?t=157482), and then edited it. On both occasions, I got an error screen about a database error. The text was saved, but the...
Forum: GURPS 05-22-2018, 03:12 PM
Replies: 4
Views: 183
Posted By johndallman
Re: [Basic, Martial Arts] Default techniques for a defaulted skill?

Those are all familiarity penalties. The character in the example is thoroughly familiar with rifles, it's just that the abstractions of the GURPS Guns skill make it most efficient to stack all your...
Forum: GURPS 05-20-2018, 11:33 AM
Replies: 4
Views: 183
Posted By johndallman
[Basic, Martial Arts] Default techniques for a defaulted skill?

If you have a defaulted skill, with no points spent on it, can you use techniques of that skill at their defaults? Obviously, you can't improve those techniques without buying the skill, but are they...
Forum: Warehouse 23 General Discussion 05-20-2018, 08:27 AM
Replies: 2
Views: 168
Posted By johndallman
Re: "Exclude already owned" search option?

I, too, would like this, and reckon it would boost takings when there's a sale on W23.
Forum: Daily Illuminator 05-20-2018, 08:25 AM
Replies: 31
Views: 637
Posted By johndallman
Re: May 20, 2018: Gaming Clubs

Not a club, but I host a group at my home every Wednesday, and another group monthly on a weekend afternoon.
Forum: GURPS 05-20-2018, 08:09 AM
Replies: 23
Views: 685
Posted By johndallman
Re: Notes Toward a Steampunk Discworld Game

This whole idea looks like great fun. It may involve a bit of running away screaming on occasion, but it will have been fun afterwards, honestly.

Something that may involve a lot of screaming...
Forum: GURPS 05-20-2018, 07:54 AM
Replies: 46
Views: 1,461
Posted By johndallman
Re: Large variance of SMs together

They're enough of the mass of the inhabitants that having another titan arrive, or leave, may make a significant difference to the city's food supply. You'll need serious fortifications to keep...
Forum: GURPS 05-20-2018, 07:48 AM
Replies: 32
Views: 1,074
Posted By johndallman
Re: Alternate history transport

At low TLs, certainly.

I play in a long-running AD&D campaign where the GM has some weird ideas about economics. When some dwarves of mine set up a city, use of Earth magic to build a canal...
Forum: GURPS 05-19-2018, 03:45 PM
Replies: 32
Views: 1,074
Posted By johndallman
Re: Alternate history transport

It's important to distinguish between the different types of canals. The classical British industrial canals simply aren't deep enough for the builders to hit bedrock: they're usually only about 5'...
Forum: GURPS 05-18-2018, 09:32 AM
Replies: 17
Views: 624
Posted By johndallman
Re: Wanting Some Higher Resolution Gun Stats

One possible mechanic would be to make Precision Aiming slightly faster.
Forum: GURPS 05-17-2018, 08:33 PM
Replies: 81
Views: 2,431
Posted By johndallman
Re: Why Dirigibles?

Changing altitude allows a choice of the available wind directions, like any lighter-than-air vehicle, but tends to require discarding ballast to rise and gas to sink.

Both of those are very...
Forum: GURPS 05-17-2018, 02:43 PM
Replies: 8
Views: 351
Posted By johndallman
[Basic] Disadvantage of the Week: Dependency

Dependency [-1 to -175] is an exotic physical disadvantage. Your health and life are dependent on something external: you need to consume something unusual, have physical contact with a special...
Forum: GURPS 05-17-2018, 02:28 PM
Replies: 1,394
Views: 163,213
Posted By johndallman
Forum: Forum Feedback and Help 05-17-2018, 01:51 PM
Replies: 22
Views: 2,490
Posted By johndallman
Re: Regular site outages around 0911 UTC

Still happens regularly to me. Since it seemed to move when the US went onto daylight saving time, I suspect it's a connectivity issue upstream of SJG.
Forum: Dungeon Fantasy Roleplaying Game 05-17-2018, 02:49 AM
Replies: 11
Views: 686
Posted By johndallman
Re: Sympathy for the Weasel

Indeed, this is good, funny material. I don't run DF, but Ice Weasels will show up in my D&D campaign this summer.
Showing results 1 to 25 of 4000

 
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