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Search: Posts Made By: Kromm
Forum: GURPS 09-21-2018, 11:07 AM
Replies: 13
Views: 502
Posted By Kromm
Re: What was supposed to be in Middle Ages 2?

You are 100% right. There were never specific plans – though there was a lot of fan speculation, leading to rumors that some people swear up and down were once actual plans. I asked and also dug in...
Forum: GURPS 09-20-2018, 07:30 AM
Replies: 16
Views: 886
Posted By Kromm
Re: Paying for Casting a Spell

. . . but with the assumptions I've made in DF (either version), I'd say, "Wealthy like a good commissioned salesman, or the typical therapist, or a junior partner in a law firm," and not, "Wealthy...
Forum: GURPS 09-20-2018, 06:58 AM
Replies: 16
Views: 886
Posted By Kromm
Re: Paying for Casting a Spell

One thing to note is this rule from p. 39 of GURPS Dungeon Fantasy 3:Your ER recharges separately from FP at 1 point/10 minutes, no matter what you're doing. The appropriate Recover Energy spell...
Forum: GURPS 09-19-2018, 06:26 AM
Replies: 16
Views: 886
Posted By Kromm
Re: Paying for Casting a Spell

For one take on this, see GURPS Dungeon Fantasy Setting: Caverntown, pp. 44-45. Note that the costs there assume that NPC guild members have unspecified off-screen resources that allow them to...
Forum: GURPS 09-17-2018, 07:44 AM
Replies: 56
Views: 1,649
Posted By Kromm
Forum: GURPS 09-17-2018, 07:43 AM
Replies: 56
Views: 1,649
Posted By Kromm
Re: Kindly Necromancers

There were many PCs and NPCs who went by "Kromm." There were at least two necromancers by that name, one a PC (who was never powerful enough to have any spell at level 50!) and one an NPC. There were...
Forum: GURPS 09-17-2018, 07:23 AM
Replies: 16
Views: 451
Posted By Kromm
Re: standard mafig for DF help

Just a side note: That information is built into the Dungeon Fantasy Roleplaying Game, so if you have the RPG, you don't also need the article.

I'll also echo what has been said already: What lets...
Forum: GURPS 09-14-2018, 07:16 AM
Replies: 56
Views: 1,649
Posted By Kromm
Re: Kindly Necromancers

One thing that came up in a past fantasy campaign was the party necromancer who used the Zombie spell as "Resurrection Lite." The PCs were capable of hiring someone to cast the Resurrection spell but...
Forum: GURPS 09-14-2018, 06:53 AM
Replies: 18
Views: 669
Posted By Kromm
Re: [Basic] Disadvantage of the Week: Fanaticism

If I know a player well enough to guess that they'll jump into the conventions of the campaign with both feet and give no ground, even when "reality" as it exists there is equally uncompromising, I...
Forum: GURPS 09-13-2018, 01:52 PM
Replies: 14
Views: 481
Posted By Kromm
Re: grappling & posture and grappling & letting go

Nothing prevents that. This is one of many problems that GURPS Martial Arts: Technical Grappling attempts to rectify. Without those rules, the puzzle is that there's no way to prevent somebody from...
Forum: GURPS 09-13-2018, 09:19 AM
Replies: 14
Views: 481
Posted By Kromm
Re: grappling & posture and grappling & letting go

This. We more or less assume it in GURPS Martial Arts.
Forum: GURPS 09-11-2018, 02:25 PM
Replies: 27
Views: 849
Posted By Kromm
Re: Passive cover bonus from shield and cloak?

I was on vacation (not sure if the FB album (https://www.facebook.com/media/set/?set=a.2228399800521055&type=3) is visible to all or not), and the sun made me take off my cloak...
Forum: GURPS 09-11-2018, 07:13 AM
Replies: 27
Views: 849
Posted By Kromm
Re: Passive cover bonus from shield and cloak?

It seems to be a FAQ, because fewer gamers than we imagined have read about Renaissance fencing . . .

A cloak has no effect on active defenses until it is taken off your back and readied in one...
Forum: Dungeon Fantasy Roleplaying Game 09-10-2018, 07:48 AM
Replies: 6
Views: 473
Posted By Kromm
Re: Beating up on werewolves

Officially, if the part of the weapon that's touching the werewolf is silver, its DR 15 doesn't apply. Thus, silver-coated weapons ignore the bonus DR, inflict 1.5 injury, and bypass Regeneration,...
Forum: Dungeon Fantasy Roleplaying Game 09-10-2018, 07:31 AM
Replies: 9
Views: 541
Posted By Kromm
Re: Martial Artist: does cost of living cover his special diet in town?

It isn't that events are never gamed out in detail in town; it's just that many rules that use a lot of common skills won't matter there often or at all.

Ordinary people without adventuring skills...
Forum: GURPS 09-07-2018, 09:35 AM
Replies: 4
Views: 564
Posted By Kromm
Pyramid #3/119: After the End II

The end of the world?
Or Nature's way to tell us:
"Humans had their chance." Bane Jimson, Wastelands HerbalistAs GURPS After the End (http://www.sjgames.com/gurps/books/aftertheend/) strives to...
Forum: Dungeon Fantasy Roleplaying Game 09-07-2018, 06:21 AM
Replies: 9
Views: 541
Posted By Kromm
Re: Martial Artist: does cost of living cover his special diet in town?

Cost of living is the same for everyone: $150/week. Even one-horse towns let Ninja Boy spend time keeping his chi in balance, because he doesn't have to spend much of the waking day exploring,...
Forum: GURPS 09-06-2018, 12:32 PM
Replies: 27
Views: 817
Posted By Kromm
Re: Are there any Updated Running Rules?

That's the main use of Running in larger-than-life campaigns, yes.

See Dungeon Fantasy Adventurers, p. 87, for an expanded write-up that increases the utility of Running even further. Notably, any...
Forum: Dungeon Fantasy Roleplaying Game 09-06-2018, 07:57 AM
Replies: 171
Views: 11,298
Posted By Kromm
Re: Hall of Judgment for the DFRPG: Now LIVE!

My copy is here in Canada, via the U.K. :) It looks great . . . Thank you, Doug!

Now I have to find the time to read it. My girlfriend insists on "no work-related reading after work," and with...
Forum: GURPS 09-05-2018, 06:42 AM
Replies: 11
Views: 517
Posted By Kromm
Re: Radioactive Magic

Radiation is dangerous in high acute doses, modest ongoing doses, or merely above-average lifetime doses . . . but on the other hand, how much radiation is your magic generating? GURPS uses rads...
Forum: GURPS 08-31-2018, 08:26 AM
Replies: 103
Views: 4,062
Posted By Kromm
Re: Fighting Gods

The system I outlined above covers pretty much all of that ground. I really do think modeling the divine using just character points isn't going to end well when describing deities in cultures where...
Forum: GURPS 08-31-2018, 08:14 AM
Replies: 103
Views: 4,062
Posted By Kromm
Re: Fighting Gods

Yes.

Little-known fact about me: I took courses in "classics" in university; I just couldn't call that (or French) my minor subject because I was a science major. Anyway, we studied this sort of...
Forum: GURPS 08-31-2018, 07:22 AM
Replies: 103
Views: 4,062
Posted By Kromm
Re: Fighting Gods

Oh, I most definitely agree that gods should be able to do terrible things to each other, and ought to come in a range of power levels! I just don't think it's ideal to place them on the same...
Forum: GURPS 08-30-2018, 01:17 PM
Replies: 1
Views: 363
Posted By Kromm
GURPS News updated

The GURPS News (http://www.sjgames.com/gurps/#news) for August 2018 just went up. Please consider subscribing (https://groups.google.com/a/sjgames.com/forum/#!forum/gurps-news) to updates by email ...
Forum: GURPS 08-30-2018, 11:00 AM
Replies: 26
Views: 870
Posted By Kromm
Re: Could Magic be kept secret?

Yes and yes – even more so than before super-powers showed up. Supers may well possess abilities that can expose magic . . . and that let them persecute or enslave mages. Even if they don't, or even...
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