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Search: Posts Made By: munin
Forum: GURPS 07-16-2017, 07:08 AM
Replies: 3
Views: 250
Posted By munin
Re: [Spaceships] Alcubierre-class forward jump station

Did you mean:

[3-5!] Jump Gate
[6,core] Super Fusion Reactors (four Power Points each)

Because as it was you didn't have enough reactors to run all three jump gates at once, this was a...
Forum: GURPS 07-02-2017, 06:42 AM
Replies: 191
Views: 5,677
Posted By munin
Re: Maximum Realistic Reaction Bonus

Except in this case, one of the advantages explicitly says it comes with "nuisances" like slave traders which will "become a problem for you" (p. B21). They might not seek you out regularly like an...
Forum: GURPS 06-19-2017, 08:07 AM
Replies: 5
Views: 147
Posted By munin
Re: divided power Compartmentalized Mind

"Shared Resources, -40%" (p. B51) is similar in concept, but I'm not sure if the value is justified in this case.
Forum: GURPS 06-13-2017, 10:07 AM
Replies: 14
Views: 567
Posted By munin
Re: [Sorcery] Scrolls

Another option for a Powers-based magic system is the Triggered Delay enhancement. It can be used (http://forums.sjgames.com/showpost.php?p=229786&postcount=9) to model the creation of solid objects...
Forum: GURPS 06-11-2017, 12:07 PM
Replies: 14
Views: 567
Posted By munin
Re: [Sorcery] Scrolls

Or just stack the blank srolls on top of each other and use a special ink that "soaks" through all layers as you write? It's a magical process, it can be anything you want.
Forum: GURPS 06-01-2017, 06:43 AM
Replies: 6
Views: 322
Posted By munin
Re: [Spaceships] Control Rooms With Reactionless Drives

Just for fun…

Looking at the crew stations in Ultra-Tech (p. 24), each Spaceships control station probably weighs 100 lb., so make up at most 3.33% of the Control Room's mass (at SM+5).

Looking...
Forum: GURPS 05-24-2017, 02:02 PM
Replies: 13
Views: 435
Posted By munin
Re: [DF] Contemplating a Chi Mastery house rule

I could see an intellectual chi talent for a martial artist who spends time meditating on those specific skills rather than improving general IQ, etc. But the double bonus feels wrong. I think...
Forum: GURPS 04-19-2017, 08:45 AM
Replies: 36
Views: 1,502
Posted By munin
Re: I'm a little confused on Magic...

There's a box on p. 22 of Magic called "Spell Descriptions" that explains how spells are statted, along with some defaults if a stat doesn't appear (for example, if a spell doesn't have a Time stat,...
Forum: GURPS 04-12-2017, 05:11 AM
Replies: 22
Views: 773
Posted By munin
Re: [Spaceships] The value and realism of +24 if Silhouetted Against Deep Space . . .

How large does the size-to-distance ratio have to be before the obscuring or lensing of background stars are useful ways to detect objects?
Forum: GURPS 02-17-2017, 07:26 AM
Replies: 20
Views: 827
Posted By munin
Re: Cosmic for Disadvantages

I've considered Cosmic for a disadvantage that you could normally buy off but for some reason (gods, setting, etc.) you can't. But ultimately I just went with Taboo Trait since not being able to buy...
Forum: GURPS 01-18-2017, 01:01 PM
Replies: 6
Views: 594
Posted By munin
Re: [Basic] Advantage of the Week (#28): Compartmentalized Mind

That I'm okay with, since you're not actually handing off concentration between minds. One mind concentrates to cast the spell, then another mind controls the body to throw the missile.
Forum: GURPS 01-18-2017, 11:33 AM
Replies: 6
Views: 594
Posted By munin
Re: [Basic] Advantage of the Week (#28): Compartmentalized Mind

GURPS Psionic Powers has the Limited, Mental Separation Only, Mentalism, and No Mental Separation limitations (pp. 13-14).

Personally, I take issue with the idea that a mage can use...
Forum: GURPS 11-26-2016, 06:22 AM
Replies: 15
Views: 834
Posted By munin
Re: Harmonizing Obscure, Chameleon, Invisibility, Silence

I've considered making an explicit counter to Obscure, something like Penetrate Obscurement (see through smoke, etc.). This would be a leveled trait which directly offsets penalties from Obscure....
Forum: GURPS 10-23-2016, 01:44 PM
Replies: 80
Views: 6,709
Posted By munin
Re: GURPS Starships line errata (and some observations)

Here's a weird errata. The Hull and Systems section (pSS1:5-6) starts off making sense, but then when you get to the next page it starts describing a notation system that isn't used in the books:...
Forum: GURPS 09-26-2016, 11:42 AM
Replies: 11
Views: 625
Posted By munin
Re: "Furthermore, nothing can take away the wielder’s power"

The Cosmic power modifier breaks down like this:


+0%: No countermeasures (works in all environments and has no anti-powers*), no required disadvantages, does not channel energies from which you...
Forum: GURPS 08-31-2016, 01:45 PM
Replies: 23
Views: 786
Posted By munin
Re: Compartmentalised Mind

Then "Limited, One Ability" is -30% (if you have more than one ability, which it seems you do).
Forum: GURPS 08-30-2016, 08:31 PM
Replies: 23
Views: 786
Posted By munin
Re: Compartmentalised Mind

GURPS Psychic Powers has the limitations for Compartmentalized Mind: "Limited, One Power, -20%".

Controls and Dedicated Controls don't give you extra maneuvers. They let someone else use their...
Forum: GURPS 08-26-2016, 12:04 PM
Replies: 15
Views: 792
Posted By munin
Re: Gloop Guns from The Incredibles

I meant "break free" as in you are now completely unaffected by any previous Bindings.

We need something (Cosmic, I guess) to allow you to "break away" without "breaking free" -- until the layered...
Forum: GURPS 08-25-2016, 12:02 PM
Replies: 15
Views: 792
Posted By munin
Re: Gloop Guns from The Incredibles

Powers Goo wasn't giving me the cumulative effect I was looking for. I think Cosmic might simply be the best choice as a "it works this way instead" enhancement. Not being able to break away from a...
Forum: GURPS 08-24-2016, 10:53 PM
Replies: 15
Views: 792
Posted By munin
Re: Gloop Guns from The Incredibles

I don't think that's really in the spirit. Unconciousness is very different than grappled.



Here's a clip. (https://youtu.be/dK_OKGELcn0?t=2m10s)
Forum: GURPS 08-24-2016, 09:56 PM
Replies: 15
Views: 792
Posted By munin
Gloop Guns from The Incredibles

In The Incredibles movie, there's a scene where Mr. Incredible is trying to escape the computer room and a bunch of cannons fire sticky "gloop" at him. A single hit doesn't really slow him down...
Forum: GURPS 08-24-2016, 11:47 AM
Replies: 2
Views: 116
Posted By munin
Re: Modular Abilities Afflicting Conceptual Question

Well, you definitely wouldn't use Persistent. Affliction Advantage already has a duration so you would just use Extended Duration to change it.

If you have an advantage that includes Can Be...
Forum: GURPS 08-06-2016, 12:02 PM
Replies: 11
Views: 396
Posted By munin
Re: The Cost of Natural Weapon Enhancements

That sounds like a task for imbuements. Sorcery (p. 11) has rules for adding automatic (no roll) imbuements built as advantages to weapons (which should work fine for natural weapons too).
Forum: GURPS 07-26-2016, 10:10 AM
Replies: 22
Views: 747
Posted By munin
Re: Innate Attack: cheapo Afflictions?

You don't need the extra point of damage (in fact, it's useless except to get through DR). The penetrating damage is halved by the wounding modifier and fractions are usually dropped, but as long as...
Forum: GURPS 07-19-2016, 11:40 AM
Replies: 17
Views: 842
Posted By munin
Re: [sorcery] Recover Energy

In which case you've spent a minimum of 28 points ([35] - [7]) for the ability to ignore one spell's FP cost at a time. You'd have to have spent over 560 points on your spells (20×28, because the FP...
Showing results 1 to 25 of 1590

 
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