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Search: Posts Made By: JoelSammallahti
Forum: GURPS 04-11-2018, 03:00 AM
Replies: 8
Views: 431
Posted By JoelSammallahti
Re: trance states in GURPS

That sounds like a pretty impressive ability for a perk. But maybe it's not such a big deal in your campaign? I recall Autotrance was worth 5 points in 3rd edition.
Forum: GURPS 04-10-2018, 03:50 AM
Replies: 8
Views: 431
Posted By JoelSammallahti
Re: trance states in GURPS

These traits are very vague. I wrote up some house rules & notes on their application for a couple of campaigns in which they featured.

I suppose the +2 Autotrance bonus to contacting spirits only...
Forum: GURPS 04-05-2018, 09:44 AM
Replies: 41
Views: 2,183
Posted By JoelSammallahti
Re: Vote in my Campaign's Election

Thanks! I voted for Smith: he seems like a guy who can get things done. That is, he got a 14 on his Reaction Roll. What this town needs right now is a man of action with hands-on experience leading...
Forum: GURPS 04-04-2018, 10:10 AM
Replies: 6
Views: 394
Posted By JoelSammallahti
Re: [DF] Creating a Cave Bear

Yeah, the animals in Allies are sort of off-the-wall fantasy super versions of their species. But I'd definitely use the bear from that book for this, with maybe an extra +3 to ST.
Forum: GURPS 04-04-2018, 04:16 AM
Replies: 41
Views: 2,183
Posted By JoelSammallahti
Re: Vote in my Campaign's Election

I'd like to know the candidates' Appearance, Charisma, Status and Reputation modifiers in order to make an informed decision. (That is, a Reaction Roll). :)
Forum: GURPS 03-29-2018, 12:29 PM
Replies: 14
Views: 641
Posted By JoelSammallahti
Re: Cleric Healing and Healing Potions curiosity

Good stuff. BTW, I've been thinking about letting _other_ players pitch in up to a combined 50% of the cost of Healing advantages, because they're likely the direct beneficiaries. Everyone who...
Forum: GURPS 03-28-2018, 08:00 AM
Replies: 62
Views: 2,677
Posted By JoelSammallahti
Re: Pseudo-Star Wars Idea

Preach on. Heck, I'd be happy to dump everything except the original movie! Who says Vader needs to be some hick kid's dad?
Forum: GURPS 03-28-2018, 02:02 AM
Replies: 62
Views: 2,677
Posted By JoelSammallahti
Re: Pseudo-Star Wars Idea

I think it would work. Especially if you take thepoverty of the setting at face value. What I mean by that is, people don't have a lot of stuff. Most of the time, the adventurers just have a blaster...
Forum: GURPS 03-27-2018, 09:18 AM
Replies: 53
Views: 1,527
Posted By JoelSammallahti
Re: GM's PC

I'd say the votes are about 9 to 1 against. I know I just skipped out on a game I was supposed to join because of a GMPC. Not the only warning sign, but a major one.
Forum: GURPS 03-26-2018, 02:22 PM
Replies: 14
Views: 808
Posted By JoelSammallahti
Re: GURPS again

Sounds fantastic! Btw, you know 'Jorma' means 'penis', right? Same as 'dick' or 'johnson' :)
Forum: GURPS 03-23-2018, 07:35 AM
Replies: 68
Views: 4,634
Posted By JoelSammallahti
Re: Farming in difficult environments AtE and other worlds

Sounds interesting. I'm pretty sure you could do it all the way up from late TL 0 if you wanted. For future TLs, I would try to identify the progressions from TL 5 to TL 8 and just extrapolate along...
Forum: GURPS 03-17-2018, 01:57 AM
Replies: 86
Views: 3,106
Posted By JoelSammallahti
Re: Increasing lethality

Right. The reason I think exploding damage dice would be fun is I'd like to have a strongly skewed distribution: a small increase in the average, and a big increase in the right tail. So even against...
Forum: GURPS 03-16-2018, 09:24 AM
Replies: 86
Views: 3,106
Posted By JoelSammallahti
Re: Increasing lethality

One idea I've been toying with is exploding damage dice (for every 6 you roll, you get an extra die). Exploding on 5 and 6 for Vitals hits might also be fun.
Forum: GURPS 03-12-2018, 02:46 AM
Replies: 142
Views: 5,346
Posted By JoelSammallahti
Re: Defining IQ

Looks that way, yeah, although there are studies that attribute a modest effect to general education. I treat character advancement as a concession to gamey fun at the expense of realism, anyway....
Forum: GURPS 03-11-2018, 03:47 AM
Replies: 142
Views: 5,346
Posted By JoelSammallahti
Re: Defining IQ

Yeah, you can improve specific subtest scores with practice. But unfortunately, that training effect does't transfer to any other abilities; there's no evidence you can improve general intelligence,...
Forum: GURPS 03-08-2018, 10:47 AM
Replies: 142
Views: 5,346
Posted By JoelSammallahti
Re: Defining IQ

This one's a great primer: Stuart Richie - Intelligence: All That Matters (https://www.amazon.com/Intelligence-That-Matters-Stuart-Ritchie/dp/1444791877)
Forum: GURPS 03-08-2018, 09:36 AM
Replies: 142
Views: 5,346
Posted By JoelSammallahti
Re: Defining IQ

What psychometricians mean when they talk about general intelligence is the common factor that is responsible for a large part of the variance in all mental performance. The discovery of this common...
Forum: GURPS 03-08-2018, 08:33 AM
Replies: 142
Views: 5,346
Posted By JoelSammallahti
Re: Defining IQ

Well, most people agreeing on something isn't much of a criterion: most people can't agree on how to measure the wavelength of electromagnetic radiation, because most people don't know enough about...
Forum: GURPS 03-08-2018, 01:45 AM
Replies: 142
Views: 5,346
Posted By JoelSammallahti
Re: Defining IQ

You know how they say correlation does not prove causation? Well, noncorrelation is very strong evidence of noncausation. Your anecdotal evidence of the few very smart people you know, and those your...
Forum: GURPS 03-07-2018, 04:55 AM
Replies: 6
Views: 380
Posted By JoelSammallahti
Re: Encumbrance as a power mod

Well, Temporary Disadvantage: reduced Basic Move, would be -5% per level. A level of encumbrance is much worse than that, because it also reduces your Dodge. I'd say -5% per full 25% of your BL would...
Forum: GURPS 03-07-2018, 04:31 AM
Replies: 79
Views: 2,360
Posted By JoelSammallahti
Re: Buried alive - Need Help

I thought you were really buried alive and thought the SJGames GURPS Forum was the best place to ask for help. Like you called the police already and your family but they all thought it was a prank...
Forum: GURPS 03-07-2018, 02:45 AM
Replies: 142
Views: 5,346
Posted By JoelSammallahti
Re: Defining IQ

That's incorrect. I've tried briefly to look into where this myth of very-high-IQ individuals doing less well professionally and socially comes from, with no success. There's no evidence that...
Forum: GURPS 03-06-2018, 07:04 AM
Replies: 1
Views: 280
Posted By JoelSammallahti
Re: Thor like powers

Well, I'd probably build the ability to call down lightning as a Burning Attack with Armor Divisor, Explosion, Overhead, and Surge. Everything else would be alternate abilities at 1/5 cost....
Forum: GURPS 03-05-2018, 07:26 AM
Replies: 31
Views: 1,116
Posted By JoelSammallahti
Re: Fantasy TL3 +1 Medicine

Well, real-life medicine was worse than useless overall until TL 6, so...

(Yeah, there were effective treatments for some things since antiquity and probably since prehistory, but I believe these...
Forum: GURPS 03-05-2018, 02:19 AM
Replies: 22
Views: 1,330
Posted By JoelSammallahti
Re: How do *you* build Mechas?

If everybody is a mecha pilot, then you don't have the problem of balancing characters with mechas against those without. In that case, what I would do is this:

Treat the mecha as a separate...
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