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Search: Posts Made By: Kromm
Forum: Dungeon Fantasy Roleplaying Game 06-11-2018, 06:17 AM
Replies: 11
Views: 401
Posted By Kromm
Re: Value of Casting Items

The primary reason for the high cost of magic items is the "can be handed to anybody" factor. In many ways, a party of four to six delvers with an item like that becomes a group of four to six...
Forum: Dungeon Fantasy Roleplaying Game 06-11-2018, 06:11 AM
Replies: 36
Views: 1,199
Posted By Kromm
Re: Mood or Tone of the 'Dungeon Fantasy' setting, world...

Thank you! I am still only kind-of, sort-of on the forums, because I have a lot of other stuff to get to, but I'm taking my coffee breaks here.
Forum: Dungeon Fantasy Roleplaying Game 06-08-2018, 08:02 AM
Replies: 36
Views: 1,199
Posted By Kromm
Re: Mood or Tone of the 'Dungeon Fantasy' setting, world...

There were many ludic influences on the genre treatment. The most important were Advanced Dungeons & Dragons, Tunnels & Trolls, Roguelikes (especially NetHack), and early CRPGS (particularly the...
Forum: GURPS 05-29-2018, 10:41 AM
Replies: 14
Views: 847
Posted By Kromm
Kromm Away (May 29 to June 3)

To be precise: Kromm is moving and will be off the Internet (except in a very limited way, via his phone) from the evening of Tuesday, May 29 until the night of Sunday, June 3.

If all goes well...
Forum: GURPS 05-29-2018, 10:35 AM
Replies: 17
Views: 450
Posted By Kromm
Re: Weakness: Affliction imposed rather than damage?

The closest thing is Revulsion (p. B151). That's a fairly severe Affliction; I'd price it at +150% as an enhancement on that advantage. If your Revulsion produces different effects for 10 minutes on...
Forum: GURPS 05-29-2018, 09:36 AM
Replies: 8
Views: 620
Posted By Kromm
Pyramid #3/115: Technomancer

You foolish mortals
Magic shall trivialize
The atom's power— Graffiti at ground zeroIn Merlin, the world of GURPS Technomancer (http://www.sjgames.com/gurps/books/technomancer/), the Atomic Age...
Forum: Dungeon Fantasy Roleplaying Game 05-28-2018, 08:44 AM
Replies: 47
Views: 3,066
Posted By Kromm
Re: Making dragons slightly tougher

Techniques and perks don't exist per se in the DFRPG. Some are hidden within the pricing of professional abilities, but in general they're not part of the game. That sort of finely sliced complexity...
Forum: GURPS 05-28-2018, 08:42 AM
Replies: 22
Views: 836
Posted By Kromm
Re: Clarification: Talent Skill Choice

An "all weapon skills" Talent at 15 points would probably be reasonably fair. One of the not-so-hidden truths of weapon skills is that most people don't actually take more than a handful. What I...
Forum: GURPS 05-27-2018, 11:38 AM
Replies: 22
Views: 836
Posted By Kromm
Re: Clarification: Talent Skill Choice

On the matter of combat skills, see Combat Talents (GURPS Power-Ups 3: Talents, p. 23).
Forum: Warehouse 23 Digital 05-25-2018, 10:03 AM
Replies: 65
Views: 7,922
Posted By Kromm
Re: The 2018 Digital Release Speculation Thread

Both of these projects could be characterized as "long-stalled": GURPS Vehicle Designą was outlined in 2003, the subject of contract negotiations in 2004, officially on the books in 2005, and...
Forum: GURPS 05-25-2018, 07:57 AM
Replies: 47
Views: 2,440
Posted By Kromm
Re: 4th Edition Vehicles

Quoted and emphasized, because:
The manuscript is very, very long.


The manuscript is very, very complex, full of tables and formulas to check, edit, and lay out.


We presently have just...
Forum: Dungeon Fantasy Roleplaying Game 05-25-2018, 07:43 AM
Replies: 14
Views: 778
Posted By Kromm
Re: Traps and crippling

I think that's the fairest resolution. Note also that to speed play, you can roll all the damage at once and apply four times the DR – that is, you can treat it as 4d(0.25) cutting. There are...
Forum: Dungeon Fantasy Roleplaying Game 05-25-2018, 07:38 AM
Replies: 47
Views: 3,066
Posted By Kromm
Re: Making dragons slightly tougher

Of course, SM -1 snakes have ~1/22 to 1/100 the surface area, and thus most likely the light-gathering power, of SM +3 to +5 dragons. That corresponds to an effective range multiplier between ~4.6×...
Forum: GURPS 05-22-2018, 02:46 PM
Replies: 24
Views: 1,189
Posted By Kromm
Re: How can you inflict % HP damage in GURPS?

One way to look at things:

Unliving objects have twice the HP of living ones. Homogenous ones have twice the HP of Unliving ones. Injury Tolerance (Unliving) is 20 points; Injury Tolerance...
Forum: Dungeon Fantasy Roleplaying Game 05-18-2018, 08:51 AM
Replies: 2
Views: 607
Posted By Kromm
GURPS Magic: Artillery Spells

We just released GURPS Magic: Artillery Spells (http://www.warehouse23.com/products/SJG37-0154), which offers 50 spells that can harm many enemies at once and lay waste to large areas. It is a GURPS...
Forum: GURPS 05-18-2018, 08:45 AM
Replies: 30
Views: 1,950
Posted By Kromm
Re: GURPS Magic: Artillery Spells

Speaking now as the author rather than a shill: This stuff is eminently suitable for GURPS Dungeon Fantasy (http://www.sjgames.com/gurps/books/dungeonfantasy/) . . . you could probably win at "Spells...
Forum: GURPS 05-18-2018, 08:38 AM
Replies: 30
Views: 1,950
Posted By Kromm
GURPS Magic: Artillery Spells

We were surrounded
Goblins, orcs, ogres, and trolls
Just our kind of fight— Archmage Nappy Krupp, 1st King's ArtilleryAs a magic-user, there are times when you want to be subtle. Often, the last...
Forum: GURPS 05-17-2018, 11:52 AM
Replies: 12
Views: 614
Posted By Kromm
Re: Clarification on Gurps combat turn rules.

Declarations result in a lot of "Durrr, why did I do that?" moments that make highly skilled warriors look like idiots. It's a fairly huge stretch of plausibility to imagine that a trained fighter...
Forum: GURPS 05-17-2018, 11:44 AM
Replies: 15
Views: 924
Posted By Kromm
Re: Twenty Years of GURPS Bundle

It should be fine now!
Forum: GURPS 05-16-2018, 09:39 AM
Replies: 15
Views: 924
Posted By Kromm
Twenty Years of GURPS Bundle

The texts spanned ages
Some light, but mostly weighty
There for the taking— A fedora-wearing archaeologistI started my job as the GURPS Line Editor in July 1995. My first few years were pretty...
Forum: Dungeon Fantasy Roleplaying Game 05-16-2018, 08:59 AM
Replies: 47
Views: 3,066
Posted By Kromm
Re: Making dragons slightly tougher

Dragon's breath can be tinkered with to heart's content. You can make damage dice whatever you like. You can make damage type almost anything, with almost any special effects. You can make it a...
Forum: GURPS 05-16-2018, 08:49 AM
Replies: 24
Views: 1,607
Posted By Kromm
Re: GURPS News Observations

The troubles are many and varied.

My life has been fraught with personal issues I'd rather not spam across an Internet forum. It suffices to say that you won't see me around as much in late May...
Forum: GURPS 05-14-2018, 07:24 AM
Replies: 24
Views: 1,607
Posted By Kromm
Re: GURPS News Observations

PK remains assigned to – indeed, locked into – a large project for SJ Games. In addition, his personal life has been chaotic (and that's all I have any right to say . . . mine has been no less...
Forum: GURPS 05-11-2018, 11:08 AM
Replies: 3
Views: 1,732
Posted By Kromm
Brian Underhill, GURPS writer, needs help

Forwarded to me with permission to forward:Hey man! I don't even know where to start. Turns out I have Marfan syndrome which is a genetic disorder of connective tissue. It's why I am so tall,...
Forum: GURPS 05-11-2018, 07:01 AM
Replies: 14
Views: 779
Posted By Kromm
Re: How Strong are Pi++ Fists?

Damage type isn't really linked to damage amount in any meaningful way. The huge damage of massive-damage attacks already includes the possibility that those attacks behave in extra-destructive ways...
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