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Search: Posts Made By: laguna
Forum: GURPS 11-09-2010, 03:24 AM
Replies: 8
Views: 330
Posted By laguna
Re: Help on a speech

equate a tablebot RPG system to a game console for comparison.

explain how and why tabletop games are exactly as good as those who run them, but that makes them better than most video games.
...
Forum: GURPS 11-09-2010, 12:36 AM
Replies: 222
Views: 22,498
Posted By laguna
Re: The top 5 GURPS settings you'd like to GM or play in

>romance of the three kingdoms
OH GOD YES
Forum: GURPS 11-09-2010, 12:34 AM
Replies: 222
Views: 22,498
Posted By laguna
Re: The top 5 GURPS settings you'd like to GM or play in

1. ghost in the shell TL9 cyberpunk
2. BlazBlue campaign (all players have causality weapons and solve a time-loop puzzle)
3.zombie apocalypse survival
4.HighTL scifi exploration, possibly set in...
Forum: GURPS 11-09-2010, 12:24 AM
Replies: 12
Views: 550
Posted By laguna
Re: new campaign, need input

WHOOPS! ok, I flubbed that attempt at rule-quoting, but I DO remember reading some limitation that halved the point value of a disadvantage when it was only on half the time.

I think the reason a...
Forum: GURPS 11-07-2010, 10:41 PM
Replies: 12
Views: 550
Posted By laguna
Re: new campaign, need input

upon using that calculation, the skill would be priced at 177pts minus however much for the accessibility limitation. I donno, I think alternate ability is more for similar abilities that can be...
Forum: GURPS 11-07-2010, 07:33 PM
Replies: 12
Views: 550
Posted By laguna
Re: new campaign, need input

bumping with apologies.
Forum: GURPS 11-07-2010, 01:49 AM
Replies: 12
Views: 550
Posted By laguna
Re: new campaign, need input

I appreciate everyone who responded, and more responses to my original post are welcome. I might try to find a name other than rock to use to keep this all a little more subtle.

there's something...
Forum: GURPS 11-06-2010, 12:36 AM
Replies: 12
Views: 550
Posted By laguna
Re: new campaign, need input

yeah, if it comes down to having to hit them with a clue-by-four, I can always mention that rock and the generals are reploids. mercifully my one friend is terrible with names, so an encrypted name...
Forum: GURPS 11-05-2010, 04:42 PM
Replies: 32
Views: 1,553
Posted By laguna
Re: uhh...space is scary

if someone's only in low orbit, the cold might kill them before they get a chance to suffocate, high orbit or deep space, however, gets you explosive decompression.

I think, anyway. this post...
Forum: GURPS 11-05-2010, 03:10 PM
Replies: 12
Views: 550
Posted By laguna
Re: new campaign, need input

by the way, it's worth mentioning that one of my players is a BIG fan of the source material, hence why I'm worried about an early giveaway.
Forum: GURPS 11-05-2010, 02:54 PM
Replies: 12
Views: 550
Posted By laguna
new campaign, need input

ok, so I'm getting ready to start a nice hack and slash game with my friends. the setting is a bit like rifts earth in that it's post-apocalypse and I reserve the right to pull anything I want out...
Forum: GURPS 07-21-2010, 01:12 PM
Replies: 57
Views: 3,769
Posted By laguna
Re: High wealth bank rolling the whole group.

if a player wants to give money without a quid pro quo, make the receiving player take the giving character as a patron.

patronage includes financial leeches.
Forum: GURPS 07-20-2010, 07:57 PM
Replies: 31
Views: 1,546
Posted By laguna
Re: Life mirrors gurps

if you were to have a non-cinematic game, and you wanted to figure out who was a faster draw between two characters, couldn't you just nix the fast draw skill and operate off of basic speed?

or if...
Forum: GURPS 07-20-2010, 07:28 PM
Replies: 57
Views: 3,769
Posted By laguna
Re: High wealth bank rolling the whole group.

see, I donno if I've been doing it how it was intended, but I've been using wealth as a sort of "wallet size" kinda like in zelda.

technically speaking, I've been using wealth to represent how...
Forum: GURPS 07-20-2010, 05:42 PM
Replies: 50
Views: 2,235
Posted By laguna
Re: Below resolution TL differences

more like, TL 8 will be pretty vague, the general understanding being that we had computers, but they were crappy.

but by god, the GURPS GM of the future is going to know enough to allow his...
Forum: GURPS 07-20-2010, 05:27 PM
Replies: 50
Views: 2,235
Posted By laguna
Re: Below resolution TL differences

I think it's pretty straightforward.
TL 0-7 represent fantasy or historical setting.
TL 9-~ represent the various flavors of sci-fi
TL 8 can be technologically broad and nuanced because we are,...
Forum: GURPS 07-19-2010, 05:37 AM
Replies: 31
Views: 1,546
Posted By laguna
Re: Life mirrors gurps

Obligatory: I want to kill you and steal your girlfriend.
Forum: GURPS 07-19-2010, 02:28 AM
Replies: 31
Views: 1,546
Posted By laguna
Re: Life mirrors gurps

I got into an argument recently with a friend who had taken a knife-fighting class in the past.

he had been taught the "20 foot rule" that if a good knife fighter was within 20 feet, a gunman...
Forum: GURPS 07-18-2010, 07:21 PM
Replies: 10
Views: 809
Posted By laguna
Re: Intelligent Mecha

put the transformation function on hold, when the character reaches a number of points that his ally can afford the transformation ability, upgrade the ally.
Forum: GURPS 07-18-2010, 02:52 AM
Replies: 33
Views: 2,274
Posted By laguna
Re: Attacks of opportunity, or just the threat of them

yes, i remembered to mention the tank having to take a wait maneuver. the scenario I'm laying assumes that the tank has anticipated the enemy's action (since the damage dealer is so stupidly close)....
Forum: GURPS 07-17-2010, 02:56 PM
Replies: 10
Views: 538
Posted By laguna
Re: What should an early (near)full cyborg have?

I would start off giving him advantages/disadvantages at reduced point value depending on how much of his body is cybernetic.

if he's 60% mechanical, charge him 60% the cost of appropriate DR and...
Forum: GURPS 07-17-2010, 01:22 PM
Replies: 33
Views: 2,274
Posted By laguna
Re: Attacks of opportunity, or just the threat of them

it seems to me that gurps DOES have the potential for an attack of opportunity.

it's pretty straightforward, the GM rules that if an enemy acquires a new target and moves out of melee to attack,...
Forum: GURPS 07-16-2010, 03:44 PM
Replies: 328
Views: 22,270
Posted By laguna
Re: Spells: Broken, but how broken?

I wouldn't put it so tactfully
Forum: GURPS 07-16-2010, 02:26 PM
Replies: 328
Views: 22,270
Posted By laguna
Re: Spells: Broken, but how broken?

just found that under "requires attribute roll" although I don't necessarily like how unlikely it makes this "parry replacement" to happen. if i implement it, I'll probably throw in a DX/Easy skill...
Forum: GURPS 07-16-2010, 02:11 PM
Replies: 328
Views: 22,270
Posted By laguna
Re: Spells: Broken, but how broken?

I think you could replicate missile shield to an extent. you could give a mage a severely limited create or DR advantage that, if he can make a dex roll he can spend one or two FP to throw up a...
Showing results 1 to 25 of 99

 
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