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Search: Posts Made By: weby
Forum: GURPS Today, 05:23 AM
Replies: 13
Views: 356
Posted By weby
Re: Conversions

I have converted a lot of things to GURPS over the years and have not found many problems.

I have run a Starwars game mostly based on converted things and my current high power fantasy campaign...
Forum: GURPS 10-20-2018, 03:51 AM
Replies: 9
Views: 265
Posted By weby
Re: Rifle Butt and Pistol Whipping attacks

Fixing a bayonet takes longer. But just drawing your entrenchment tool and using it is likely a better option anyway than trying to use your rifle as a club. (or just use your knife as a knife and...
Forum: GURPS 10-19-2018, 01:37 PM
Replies: 9
Views: 265
Posted By weby
Re: Rifle Butt and Pistol Whipping attacks

Oh, definitely, it is only for the do or die when your weapon is already not working and someone jumps you..
Forum: GURPS 10-19-2018, 01:35 PM
Replies: 35
Views: 1,478
Posted By weby
Re: [Spaceships] Designing the best possible fleet on a billion-dollar budget

Note that my fleet has 240 drone killer drones capable of defeating any TL 10 drone armor along with 240 that can damage most drones and 750 that can can damage most drones from non front directions...
Forum: GURPS 10-19-2018, 01:28 PM
Replies: 35
Views: 1,478
Posted By weby
Re: [Spaceships] Designing the best possible fleet on a billion-dollar budget

Yes, the design idea is to fire 750 missiles/round for the first three rounds and then the rest of the nukes fourth round and if needed there is still the 1000+ drones for a massed ramming attack.
...
Forum: GURPS 10-19-2018, 10:22 AM
Replies: 9
Views: 265
Posted By weby
Re: Rifle Butt and Pistol Whipping attacks

In Gurps the swing attack vs thurst thing is a bit silly, as there are many attacks that are something in between too.

The rifle butt is clearly mostly a thrust type attack, most attack with it...
Forum: GURPS 10-15-2018, 08:37 AM
Replies: 35
Views: 1,478
Posted By weby
Re: [Spaceships] Designing the best possible fleet on a billion-dollar budget

Ok, updated the task force to use HEDM on drones and the price of SM 4 weapons.

The drives and fuel being cheaper actually allowed for more missiles to be carried.
Forum: GURPS 10-15-2018, 07:57 AM
Replies: 35
Views: 1,478
Posted By weby
Re: [Spaceships] Designing the best possible fleet on a billion-dollar budget

The reason to have more drones and larger carrier is to force the enemy force to have a lots of things that can take out the drones themselves in large numbers as they are also usable as missiles....
Forum: GURPS 10-15-2018, 07:49 AM
Replies: 35
Views: 1,478
Posted By weby
Re: [Spaceships] Designing the best possible fleet on a billion-dollar budget

The way we have read it is:
-You can split your fire.
-Split point def fire works as any other split fire: a single salvo fired by one attack maneuver is a single target, multiple salvos are...
Forum: GURPS 10-15-2018, 07:41 AM
Replies: 35
Views: 1,478
Posted By weby
Re: [Spaceships] Designing the best possible fleet on a billion-dollar budget

Yes, the missile prices are calculated as 1million/15+25k each.

But weapon prices are apparently wrong *sigh*

I guess I need to ditch the long range acceleration of the drones and just go with...
Forum: GURPS 10-13-2018, 09:35 PM
Replies: 5
Views: 349
Posted By weby
Re: Rules for stasis

The long version of the rules are in Biotech with many versions in pages 144-147.

There are short partial versions in many places, like in ultra tech pages 193-194,198,200 and really short single...
Forum: GURPS 10-13-2018, 09:25 PM
Replies: 35
Views: 1,478
Posted By weby
Re: [Spaceships] Designing the best possible fleet on a billion-dollar budget

Yeah, I do not normally use such reaction drives.. so switched to much more expensive engine forcing larger under loading of missile drones, but should still be more than enough nukes.
Forum: GURPS 10-13-2018, 02:16 PM
Replies: 35
Views: 1,478
Posted By weby
Re: [Spaceships] Designing the best possible fleet on a billion-dollar budget

Testing, Testing Testing the missile defenses of your fleet.

Fleet 999.92 million total cost

This is a test of a cheap carrier packed full of drones armed with nukes and the drones working as...
Forum: Roleplaying in General 10-11-2018, 06:39 PM
Replies: 91
Views: 3,139
Posted By weby
Re: Killing PCs

It depends a lot on the campaign.

In the current campaign of about 320 sessions there has been no permanent character deaths and about 8 temporary deaths.

In the really hack and slash quickie...
Forum: GURPS 10-05-2018, 05:25 AM
Replies: 16
Views: 654
Posted By weby
Re: Ultra Tech warheads for older guns

Warheads, yes, anything using a explosive or similar filler should be possible to use with older weapons. Ammunition, no, anything giving more upmpf because it uses better propellants would likely...
Forum: GURPS 10-03-2018, 11:20 AM
Replies: 25
Views: 1,053
Posted By weby
Re: Luck advantage in practice

For long time we used the standard luck rules with only modification being that the times are longer for the high point value luck.

Luck is essential for any competent character as things like...
Forum: GURPS 10-03-2018, 10:57 AM
Replies: 88
Views: 3,125
Posted By weby
Re: How lethal is a master?

Indeed, my own take is pretty much the same, with the characters developing mostly during game instead of character generation. Thus my current campaign started at 100 points and is projected to end...
Forum: GURPS 10-03-2018, 10:50 AM
Replies: 88
Views: 3,125
Posted By weby
Re: How lethal is a master?

Note that for snatcher with create you would first need to see the whole universe. That would require further powerful special abilities.

Then you could only make an exact copy or you would need...
Forum: GURPS 10-03-2018, 07:30 AM
Replies: 88
Views: 3,125
Posted By weby
Re: How lethal is a master?

Except that they are limited to base of 15 in attributes and most special things are hard to get or unavaible. Thus the wizard has IQ of only 24, no compartmentalized mind, sorcery 15 and sorcery...
Forum: GURPS 10-02-2018, 01:12 PM
Replies: 88
Views: 3,125
Posted By weby
Re: How lethal is a master?

The normal weekly session used to be about 10-11 hours, but is now down a bit.
Forum: GURPS 10-02-2018, 01:05 PM
Replies: 88
Views: 3,125
Posted By weby
Re: How lethal is a master?

Well, certain things definitely break at higher point totals:

The magic system started breaking down after 500 points and was eventually replaced when it got too bad at about 900 points and...
Forum: GURPS 10-02-2018, 12:53 PM
Replies: 7
Views: 275
Posted By weby
Re: blink other spell help

There has been no official word on the interpretation as far as I know.

The way most people read it, it works as follows:
-It is cast as reaction to someone being attacked.
-It is cast on the...
Forum: GURPS 10-02-2018, 12:39 PM
Replies: 5
Views: 275
Posted By weby
Re: Limited Use (Slow Reload) 1/day vs Preparation Required

Correct. Reloading replaces all "daily" uses.
Forum: GURPS 10-02-2018, 12:36 PM
Replies: 88
Views: 3,125
Posted By weby
Re: How lethal is a master?

I was assuming that he had adventured to have gear that would be normal for that level of character in our campaign, as the opponent also had their gear.



Correct, I calculated it wrong.

...
Forum: GURPS 10-02-2018, 11:42 AM
Replies: 5
Views: 275
Posted By weby
Re: Limited Use (Slow Reload) 1/day vs Preparation Required

the big difference is: "The GM determines the weight and cost of the ammunition. "

You need the reload thing, you need to have it with you, you may run out, and it costs money. So in effect is is...
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