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Search: Posts Made By: Imion
Forum: GURPS Resources 11-06-2018, 03:19 PM
Replies: 127
Views: 90,109
Posted By Imion
Re: GURPS Official Template List

Added the occupational templates, lenses, and racial templates from Pyramids #3/115: Technomancer, #3/116: Locations, #3/117: Hot Spots, and #3/118: Dungeon Trips.


Occupational Templates:
...
Forum: GURPS 09-25-2018, 12:50 PM
Replies: 16
Views: 985
Posted By Imion
Re: Villain design material?

Rule #1 of GURPS NPC Design: Don't sweat the CPs.

That goes for a lowly shoeshine as well as the BBEG of your campaign. If you wanted to represent every Lieutenant and Henchman in the BBEG's...
Forum: GURPS 09-01-2018, 02:45 PM
Replies: 34
Views: 1,640
Posted By Imion
Re: SM and movement

Of corse you do. Just look at it's Move. ;)

As Anthony said: Size Modifier does not provide increased Basic or Enhanced Move. You will have to buy that separately if the giant is a PC. If you...
Forum: GURPS 07-26-2018, 04:58 AM
Replies: 10
Views: 449
Posted By Imion
Re: Apperance Rate For Advantages

The occurrence of certain traits is too dependent on the campaign to give any meaningful answers. Playing in a contemporary Action-style campaign in our world? Then I'd say Magery is nonexistent....
Forum: GURPS 07-12-2018, 02:28 PM
Replies: 14
Views: 495
Posted By Imion
Re: Androids and Robots as player characters...(4/e of course)

IMO, TL is somewhat irrelevant since your 'robot' can justifiably be based on a number of technological or magical principles. Golems, warforged, clockworks, androids, or robots are just different...
Forum: GURPS 06-03-2018, 05:10 PM
Replies: 4
Views: 362
Posted By Imion
Re: Help finding all the "Body of" Templates

Technically, those are Meta-Traits, that's why they're not listed in the Official Template List thread.

Body of Air (GURPS Basic Set: Characters, p. 262) [36]
Body of Disease (GURPS Dungeon...
Forum: GURPS Resources 05-25-2018, 07:50 PM
Replies: 127
Views: 90,109
Posted By Imion
Re: GURPS Official Template List

Indeed. Thanks. I added it right away.
Forum: GURPS Resources 04-29-2018, 04:39 PM
Replies: 127
Views: 90,109
Posted By Imion
Re: GURPS Official Template List

Added the occupational templates from Pyramid #3/111: Combat II and Pyramid #3/114 Mind Over Magic.
Forum: Dungeon Fantasy Roleplaying Game 04-19-2018, 07:11 AM
Replies: 12
Views: 1,585
Posted By Imion
Re: Monsters!

Monsters in GURPS aren't normally built like a character is. Even if they were, the number of CP is by no means a good or even adequate measure of their combat effectiveness or how they would compare...
Forum: GURPS 03-25-2018, 07:40 AM
Replies: 2
Views: 267
Posted By Imion
Re: Pyramid v.3 #65: Projectors?

Since these are (or are supposed to be) sufficiently different in the way they are used from 'normal' guns and explicitly use another skill, not just another speciality of one skill, I'd say that...
Forum: GURPS Resources 03-24-2018, 08:19 AM
Replies: 127
Views: 90,109
Posted By Imion
Re: GURPS Official Template List

Added the Merfolk racial template from Pyramid #3/113: Dungeon Fantasies.
Forum: GURPS 02-22-2018, 10:43 AM
Replies: 26
Views: 930
Posted By Imion
Re: Pheromones

The first part of an pheromone-based ability should be the Sense Based (Smell) modifier.

Now you can employ a number of means. Eg. you could go with Appearance, Charisma, Affliction...
Forum: GURPS Resources 01-10-2018, 05:45 PM
Replies: 127
Views: 90,109
Posted By Imion
Re: GURPS Official Template List

Added the templates and lens from GURPS Fantasy: Portal Realms.
Forum: GURPS Resources 12-28-2017, 04:18 PM
Replies: 127
Views: 90,109
Posted By Imion
Re: GURPS Official Template List

Added the Aethyric Caster template and lenses from Pyramid #3/110: Deep Space.
Forum: GURPS Resources 12-19-2017, 07:41 PM
Replies: 127
Views: 90,109
Posted By Imion
Re: GURPS Official Template List

Added the Young Hunter templates from Pyramid #3/107: Monster Hunters III as well as the Mage-Hunter template and Songshaper lens from Pyramid #3/109: Thaumatology V.
Forum: GURPS 11-26-2017, 08:22 AM
Replies: 2
Views: 195
Posted By Imion
Re: GURPS FAQ question regarding innate attacks delivered through weapons

The complete quote is:


So you'd have to have the Melee Attack limitation, meaning that your Innate Attack is subject to the rules of that limitation. Without Link this means that the Innate...
Forum: GURPS 08-29-2017, 10:01 AM
Replies: 2
Views: 416
Posted By Imion
Re: Max Levels in Monster Hunters

Monster Hunters 1, p. 46.
Forum: GURPS Resources 08-10-2017, 04:17 PM
Replies: 127
Views: 90,109
Posted By Imion
Re: GURPS Official Template List

Added the Super-Sorcerer template from Pyramid #3/105: Cinematic Magic.
Forum: GURPS 06-29-2017, 10:04 AM
Replies: 49
Views: 4,470
Posted By Imion
Re: Can you Parry a Bear?

This would mean that practically every weapon would have to roll against breakage when parrying a weak man that comes rushing. I'd call that shenanigans.
Forum: GURPS 06-29-2017, 09:22 AM
Replies: 49
Views: 4,470
Posted By Imion
Re: Can you Parry a Bear?

AFAIK the question was about the 'effective weight' of an attack for the purposes of parrying. Specifically when and if you have to roll against breakage.

My reasoning is thus:

With a...
Forum: GURPS 06-29-2017, 07:32 AM
Replies: 49
Views: 4,470
Posted By Imion
Re: Can you Parry a Bear?

With a Shield Bash you only have to accelerate the mass of the shield. With a Shield Rush you have to accelerate the mass of yourself as well as the mass of everything you are carrying. On a surface...
Forum: GURPS 06-23-2017, 09:27 AM
Replies: 9
Views: 453
Posted By Imion
Re: Afflictions: Advantage and uncontrollable/unconscious only

You're quite right. I might have insinuated that but didn't mention it explicitly.
Forum: GURPS 06-23-2017, 07:21 AM
Replies: 37
Views: 2,674
Posted By Imion
Re: [UT] Plasma Torch vs. big metal door on a spaceship?

Not that I'm aware of.



Cutting Cord?
Thermite?

(or UT-equivalents.)
Forum: GURPS 06-23-2017, 07:08 AM
Replies: 9
Views: 453
Posted By Imion
Re: Afflictions: Advantage and uncontrollable/unconscious only

OK, after sleeping on it, I think I know what you wanted to say.

Unfortunately you seem to have got the cost of Modular Abilities completely wrong.

Modular Abilities cost a number of Charatcer...
Forum: GURPS 06-22-2017, 07:04 PM
Replies: 9
Views: 453
Posted By Imion
Re: Afflictions: Advantage and uncontrollable/unconscious only

Not necessarily. But see below.





Since an Innate Attack is quite transient, I read that as you got one shot per 'being afflicted' and that it must be taken at once.
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