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Search: Posts Made By: johndallman
Forum: Forum Feedback and Help Today, 12:04 PM
Replies: 2
Views: 44
Posted By johndallman
Re: Daily e-mails about updated subscribed threads don't seem to be working?

Ah, I wasn't clear. I haven't been getting any of those e-mails at all, including threads I've posted to well after the end of the outage.
Forum: GURPS Today, 09:30 AM
Replies: 28
Views: 2,565
Posted By johndallman
Re: PBY Catalina and Combat Examples

Thanks for this. We were using this statline yesterday in a Weird War II campaign, doing air-to-air combat.

To be fair, this was air-to-air against one Focke-Achgelis Fa 330...
Forum: GURPS Today, 09:10 AM
Replies: 12
Views: 428
Posted By johndallman
Re: Pyramid Technomancer experiment

I like this. I often feel dissatisfied with Pyramid, and this issue has shown me part of why that happens.

The ordinary themed issues have several articles that aren't integrated. Each article...
Forum: Forum Feedback and Help Today, 01:48 AM
Replies: 2
Views: 44
Posted By johndallman
Daily e-mails about updated subscribed threads don't seem to be working?

Since the outage, these e-mails haven't been arriving. They aren't in my spam folder. Is something broken?

Edit: Yes, they are turned on in my User Settings.
Forum: GURPS Yesterday, 02:42 AM
Replies: 1,394
Views: 163,557
Posted By johndallman
Re: Gaming Ballistic - GURPS Content Posts

You're very welcome, and you'd done almost all the work. I realised I hadn't scanned the GURPS blogs this week, wondered if you'd done the pull, and from there on the only difficulty was getting the...
Forum: GURPS 05-25-2018, 04:56 PM
Replies: 319
Views: 19,304
Posted By johndallman
Re: Campaign: Facets

With enough magic, they should be able to get it across the Atlantic, but "enough" might be really quite a lot.

I bet the US Army puts large numbers on the sides of its airships, so that they can...
Forum: GURPS 05-25-2018, 04:43 PM
Replies: 1,394
Views: 163,557
Posted By johndallman
Re: Gaming Ballistic - GURPS Content Posts

GURPSDay Summary May 18, 2018 – May 24, 2018 (https://gamingballistic.com/2018/05/24/gurpsday-summary-may-18-2018-may-24-2018/)

Since Douglas Cole made the post on his blog, but not here, it...
Forum: GURPS 05-25-2018, 12:09 PM
Replies: 88
Views: 1,781
Posted By johndallman
Re: The 0-point traitless character.

I presume you're talking about a modern-day hunter-gatherer who has seen automobiles before, and is thus not shocked or frightened by them, and who shares a language with you? If those two barriers...
Forum: Forum Feedback and Help 05-25-2018, 10:34 AM
Replies: 4
Views: 241
Posted By johndallman
Forum: GURPS 05-25-2018, 09:27 AM
Replies: 6
Views: 169
Posted By johndallman
Re: Attack Destroys Body if Fatal Enhancement?

In a setting where there is ressurection, that is an overly cheap way of preventing people taking advantage of it.
Forum: GURPS 05-25-2018, 04:40 AM
Replies: 1
Views: 112
Posted By johndallman
[Basic] Disadvantage of the Week: Dependents

Dependents [-1 to -180] are NPCs for which the character has social and/or material responsibility. Their disadvantage value depends on their competence, as measured by point value relative to the...
Forum: Warehouse 23 Digital 05-24-2018, 04:30 PM
Replies: 52
Views: 6,072
Posted By johndallman
Re: The 2018 Digital Release Speculation Thread

And today we have Pyramid #3/115, Technomancer (http://www.warehouse23.com/products/pyramid-number-3-slash-115-technomancer).
Forum: Traveller 05-23-2018, 04:08 PM
Replies: 587
Views: 59,241
Posted By johndallman
Re: 'Imperial Culture' (non-canonista)

A large reflective balloon tethered to the satellite would seem like an easy solution to that problem.
Forum: GURPS 05-22-2018, 03:50 PM
Replies: 6
Views: 144
Posted By johndallman
Re: Combat Piloting

GURPS' Combat Piloting is a Technique of Piloting, described in Gun-Fu and Tactical Shooting.

However, this does something different from Hero System's Combat Piloting, if that's what you're...
Forum: Forum Feedback and Help 05-22-2018, 03:23 PM
Replies: 4
Views: 241
Posted By johndallman
Post-outage, something is still shaky

I made a post in this thread (http://forums.sjgames.com/showthread.php?t=157482), and then edited it. On both occasions, I got an error screen about a database error. The text was saved, but the...
Forum: GURPS 05-22-2018, 03:12 PM
Replies: 4
Views: 189
Posted By johndallman
Re: [Basic, Martial Arts] Default techniques for a defaulted skill?

Those are all familiarity penalties. The character in the example is thoroughly familiar with rifles, it's just that the abstractions of the GURPS Guns skill make it most efficient to stack all your...
Forum: GURPS 05-20-2018, 11:33 AM
Replies: 4
Views: 189
Posted By johndallman
[Basic, Martial Arts] Default techniques for a defaulted skill?

If you have a defaulted skill, with no points spent on it, can you use techniques of that skill at their defaults? Obviously, you can't improve those techniques without buying the skill, but are they...
Forum: Warehouse 23 General Discussion 05-20-2018, 08:27 AM
Replies: 2
Views: 184
Posted By johndallman
Re: "Exclude already owned" search option?

I, too, would like this, and reckon it would boost takings when there's a sale on W23.
Forum: Daily Illuminator 05-20-2018, 08:25 AM
Replies: 32
Views: 702
Posted By johndallman
Re: May 20, 2018: Gaming Clubs

Not a club, but I host a group at my home every Wednesday, and another group monthly on a weekend afternoon.
Forum: GURPS 05-20-2018, 08:09 AM
Replies: 23
Views: 693
Posted By johndallman
Re: Notes Toward a Steampunk Discworld Game

This whole idea looks like great fun. It may involve a bit of running away screaming on occasion, but it will have been fun afterwards, honestly.

Something that may involve a lot of screaming...
Forum: GURPS 05-20-2018, 07:54 AM
Replies: 46
Views: 1,466
Posted By johndallman
Re: Large variance of SMs together

They're enough of the mass of the inhabitants that having another titan arrive, or leave, may make a significant difference to the city's food supply. You'll need serious fortifications to keep...
Forum: GURPS 05-20-2018, 07:48 AM
Replies: 32
Views: 1,082
Posted By johndallman
Re: Alternate history transport

At low TLs, certainly.

I play in a long-running AD&D campaign where the GM has some weird ideas about economics. When some dwarves of mine set up a city, use of Earth magic to build a canal...
Forum: GURPS 05-19-2018, 03:45 PM
Replies: 32
Views: 1,082
Posted By johndallman
Re: Alternate history transport

It's important to distinguish between the different types of canals. The classical British industrial canals simply aren't deep enough for the builders to hit bedrock: they're usually only about 5'...
Forum: GURPS 05-18-2018, 09:32 AM
Replies: 17
Views: 629
Posted By johndallman
Re: Wanting Some Higher Resolution Gun Stats

One possible mechanic would be to make Precision Aiming slightly faster.
Forum: GURPS 05-17-2018, 08:33 PM
Replies: 81
Views: 2,438
Posted By johndallman
Re: Why Dirigibles?

Changing altitude allows a choice of the available wind directions, like any lighter-than-air vehicle, but tends to require discarding ballast to rise and gas to sink.

Both of those are very...
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